Most people just click through installations without actually reading what they say—especially if there’s some long, boring end user license agreement attached. But sometimes it pays to do a little reading, as some meticulous Steam players found out.
Divinity: Original Sin is a really cool game, but it’s not all that interested in holding your hand. It can be complicated and challenging, and some early difficulty spikes may leave new players feeling a bit burned. Fortunately, there are a few things you can do to make your first hours in the game go much more…
If what I saw during an hour session of Divinity: Original Sin 2 is any indication, the RPG sequel is gonna make you really mad at your friends.
Here’s a new look at the upcoming console version of Divinity: Original Sin. The (terrific) original felt right at home on the PC, but this console version looks like it’ll work well.
Well, this is cool: The excellent PC role-playing game Divinity: Original Sin is getting a new “Enhanced Edition” later this year, and it’ll be coming to PS4 and Xbox One.
And the accompanying update finally fixes dialogue in co-op. Thank god.
In Divinity: Original Sin, disagreements are often settled not with steel or spells, but with a game of rock, paper, scissors.
Finished Divinity: Original Sin, finally. Kirk was right, it's awesome! Did it with two wizards, a ranger and a fighter aaaaaand I almost started over after messing up one minor quest in the second map.
I love this battle music from Divinity: Original Sin. It doesn't fit with the overall vibe of the game at all. It sounds more like…spy music? You know, from a spy game. But all the same, I love it. Every time it starts playing, I laugh.
Smoke LadyMuscle, an adept and skillful Rogue, who still wonders, to this day, why the Maker christened her with such a name, launched a volley of Static Cloud arrows at a small, ravenous band of grotesque and powerful orcs — stunning them in their tracks, mere meters from where she stood. She sighed with relief,…
Late last week, the makers of the new RPG Divinity: Original Sin sent out one of their regular update reports. They had patched out some bugs, fixed some crashes, and oh yeah, they'd turned off global chat because too many people were being jerks.
I backed it, Kirk loves it, now watch me play Larian Studios' successfully Kickstarted take on the old school strategy RPG.
A common line of thinking among modern video game fans goes something like this: Games have gotten dumber. Simpler. Game developers are sanding off the weird edges, dialing back the stats, making everything controller-friendly and aiming for the lowest common denominator. But if that's true, how do games like …
Larian's RPG and the next installment in the Divinity series, Original Sin, has been delayed so that the team can squish some last-minute bugs and record extra voice-overs. The good news is that it's only a ten-day delay—so Original Sin is now set to arrive to PC on June 30.
Larian Studios' Divinity: Original Sin is a love letter to the early days of computer role-playing games, so it makes sense that the game's extremely limited edition (under 1,500 copies) is a love letter to the fans of classics RPGs.
Within the first five minutes of my play session with the alpha version of Divinity: Original Sin, I killed Larian Studios' Swen Vincke. "So I see you are readying a fireball spell," he said, and I shot him. I'm counting that as the first of ten reasons why the Kickstarter prequel to the Divine Divinity role-playing…