The XCOM shooter is looking less like a shooter and more like an XCOM every day.
Earlier this week, 2K Games announced that its Canberra, Australia studio was being shifted from helping with development of XCOM to working on Bioshock Infinite.
XCOM is no X-Com.
This XCOM display, which features no real human beings, is a head-turner here at the Penny Arcade Expo in Seattle.
The beloved but dormant X-COM series, the strategy game franchise created by Mythos and Microprose, is getting a revival in the form of a first-person shooter next year, offending the sensibilities of old-school PC gamers. Why would 2K Games do such a thing?
XCOM, The first-person sequel to classic strategy game X-Com, will be released on March 6, 2012, for PC, Xbox 360 and PlayStation 3, that last platform being newly-confirmed by publisher Take Two.
2K Games' BioShock 2 is getting a new single-player focused downloadable game add-on that will include new characters, story and abilities, the developer said today.
The reason I love XCOM so much, why I'm so worried about its future has likely more to do with a stolen car and an obscene amount of hoagie sandwiches than it does the Sci-Fi strategy game.
The first BioShock game was developed by Irrational Games. The second? 2K Marin. Don't be surprised if the next game in the series goes somewhere else.
The Official Xbox Magazine got the first look at 2K's upcoming XCOM title this month, with the first details on the game revealing that there's cause for both hope and concern among fans of the original's strategic twist.
The Rapture Metro pack, previously scheduled to arrive this week for BioShock 2 fans hungry for more of the multiplayer action they so desperately crave, will miss its stop. 2K Games has pressed pause on the downloadable map pack's release.
Thanks to a confusing set of press releases and an even more confusing name change, most people aren't sure who to thank/blame for the development of the new XCOM game. So let's set the record straight.
Now that BioShock 2 is out, a sequel that didn't initially didn't seem "necessary" but, upon release, sure played like it, what's next for the franchise? Can BioShock 3 return once again to the underwater city of Rapture?
We at Kotaku now know what it's like to have a release date slip. Tomorrow, thanks to the melting of yesterday's New York blizzard, we'll finally do our live weekly podcast. Bioshock 2's creative director will take your calls.
Into the deep we go this week as Bioshock 2 creative director Jordan Thomas joins me and Brian to take your calls live on Wednesday's live Kotaku podcast.
Steve Gaynor, a designer at 2K Marin, understands that he works in an entertainment field, and provides a product nonessential to basic human needs. That doesn't mean video games - and their makers - have no obligation to the public.
BioShock was designed by Ken Levine and developed by 2K Boston. BioShock 2 is not. Levine is not working on the game. But should you be worried?