-
Reviews
SOCOM: U.S. Navy Seals Fireteam Bravo 3 Review: Fire In The Hole!
SOCOM: Tactical Strike and Confrontation developer Slant Six Games gives the franchise another go, picking up where Zipper Interactive left off with SOCOM: U.S. Navy SEALs Fireteam Bravo 3 for the PSP. There are weapons of mass destruction in the fictional country of Koratvia, and it’s up to you and your crack team of Navy…
By Mike Fahey -
Reviews
White Knight Chronicles Review: Workin’ On Our Knight Moves
White Knight Chronicles: International Edition presents the classic coming-of-age tale of a teenager learning what it truly means to be a thirty foot-tall killer robot. Dark Cloud developer Level-5’s first foray onto the PlayStation 3, White Knight Chronicles tells the tale of a teenaged orphan named Leonard, who through a series of unfortunate circumstances makes…
By Mike Fahey -
Reviews
KrissX Micro-Review: Fun With a Purpose
I keep wanting to pronounce this game “Chris-Ex” but I’m reminded it’s “Kriss-Kross.” Whatever the case, it’s a set of brain-teasing acrostics with goals and rewards that shrewdly incentivize their completion. It’s just a little young for most tastes. Loved Smart Words: KrissX draws on a strong vocabulary any mother would be glad to hear…
By Owen Good -
Reviews
Blood Bowl Review: No Fun League
Nearly 25 years old as a board game, Blood Bowl has a strong history among fantasy gamers for presenting quasi-football in a turn-based, strategy framework set in the Warhammer universe. But does any of that translate well to a console? Short answer: No. Loved The Release Date: The fact Blood Bowl came out a month…
By Owen Good -
Reviews
Matt Hazard: Blood Bath and Beyond Micro-Review: A Bloody Fun Hazard-Time
Matt Hazard, the guns-blazing game-hero parody with a “legendary” status that’s never quite been explained, goes searching for his backstory again in Matt Hazard: Blood Bath and Beyond. Vicious Cycle may have overreached with the predecessor, Eat Lead: The Return of Matt Hazard, a 3D action game panned for derivative level design and rote gameplay.…
By Owen Good