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Time Warner Bandwidth Caps, Gaming And You
Broadband internet provider Time Warner Cable is making good on its plans to charge its subscribers for the amount of bandwidth they consume, a decision that could have a serious impact on your cable bill. It could also have an impact on your video game buying habits, as Gamers With Jobs explores in a new…
By Michael McWhertor Published April 7, 2009 - Uncategorized
That’s Lunch
To: Ash From: Crecente Re: Moving is Hard Spent the day writing. Not writing, writing, but mostly blogging. Still, I managed to avoid doing much administrative crap today, which makes me exceedingly happy. My stomach bug has mostly passed, though my lunch of two egg sandwiches was probably, in retrospect, not such a hot idea.…
By Brian Crecente Published April 7, 2009 - Uncategorized
Meet The Lovely Ladies Of Dream C Club
We’re not quite sure why the Xbox 360 has become the lonely Japanese otaku voyeur’s console of choice, but D3Publisher’s Dream C Club is only going to further entrench the console as perv-worthy. Dream C Club‘s premise, if you aren’t familiar, is to recreate the visual wonders of a Japanese hostess bar, letting the player…
By Michael McWhertor Published April 7, 2009 - Uncategorized
Shadow of the Colossus Getting Big Screen Adaptation, All Hope Lost
Sony’s brilliant PlayStation 2 game Shadow of the Colossus is becoming grist for the Hollywood blockbuster mill, in what appears to not, unfortunately, be a horrible, horrible joke. Might want to pour a stiff drink. According to the Hollywood Reporter’s Risky Biz Blog, Sony Pictures will be tackling Shadow of the Colossus for a movie…
By Michael McWhertor Published April 7, 2009 - Uncategorized
Character Customization In Rag Doll Kung Fu
Rag Doll Kung Fu’s Mattias Nygren hung out at the Playstation Lounge during GDC last month to talk up the character customization mode of Rag Doll Kung Fu: Fists of Plastic. The video shows you some unlockables and how you can make new awesome fighting puppets. The game is due out on the Playstation Network…
By Brian Crecente Published April 7, 2009 - Uncategorized
A Visit To id Software Circa 1993
John Romero takes us back to the early formative days of id Software, way back to November 1993, about a month before the release of the original Doom. It was a time of mullets, when CRT monitors dominated, when Shiny’s Aladdin for the Sega Genesis and Bram Stoker’s Dracula for MS-DOS captured the imaginations of…
By Michael McWhertor Published April 7, 2009 - Uncategorized
Ys Online Plays The Race Cards
While North Americans keep themselves occupied with Atlus’ recent re-release of Ys Books I & II on the Nintendo DS, over in Europe they’re trying to figure out which race to be in Ys Online. In order to help out, European game operator Key to Play has issued a set of cards featuring the male…
By Mike Fahey Published April 7, 2009 - Uncategorized
No Green Hornet Game Coming
While talking with Entertainment Weekly, Seth Rogan says that there won’t be a video game based on the upcoming Green Hornet flick because the rights were too tied up. It’s something we wanted to do with The Green Hornet but the rights were tied up in a complicated way and we weren’t able to get…
By Brian Crecente Published April 7, 2009 - Uncategorized
Sega Looking Into Virtual On Twinsticks For Xbox 360?
The dream of playing Virtual On: Oratorio Tangram for the Xbox 360 as it was intended, with arcade-style twin sticks, may become a reality. While it still sounds unlikely, someone at Sega is exploring it. That’s according to a post from the developers of the Xbox Live Arcade version of Virtual On: Oratorio Tangram, by…
By Michael McWhertor Published April 7, 2009 - Uncategorized
Robocalypse Applies Beaver Defense To WiiWare
The one thing missing from last year’s Nintendo DS strategy title Robocalpyse had to be an evil beaver. Developer Vogster rectifies this oversight with Robocalpyse: Beaver Defense, a tower defense title coming to WiiWare. While the gameplay was okay, the truly unique humor of the title made it stand out, and the franchise’s WiiWare outing…
By Mike Fahey Published April 7, 2009 - Uncategorized
You’re good, but are you good enough to design the game?
Our unique program is your first step toward becoming an artist and designer in the multi-billion-dollar game design industry. Details after the jump. You’ll learn how to create characters, design game play and background and their environments, and apply your knowledge of video and computer games to evaluate products. You will also learn to plan…
By Chrissie Lamond Published April 7, 2009 -
UncategorizedMafia Wars Hits iPhone
Mafia Wars, already popular on Facebook and MySpace, just hit the iPhone. The iPhone version of the virtual organized crime game comes with new weapons and jobs. In the game you commit crimes to build up your organization and cash, which gives you access to new weapons and such. The mobile version includes a slick…
By Brian Crecente Published April 7, 2009 - Uncategorized
Blockbuster May Be Going Bust
The folks at Blockbuster would really appreciate it if you’d pay your overdue late fees, renters. The company has warned it has “substantial doubt” about its ability to continue as a going concern. Yes, Blockbuster, the 24-year-old chain that rents “more video games than any other company, store-based or online, in the nation,” is in…
By Michael McWhertor Published April 7, 2009 - Uncategorized
Breaking Apart The Nintendo DSi
While we know full well what the Nintendo DSi looks like from the outside, the handy folks over at iFixit have torn one apart to expose its steaming innards. Not that you’d have any real cause to strip your new Nintendo DSi down to the component level, but just in case the urge strikes you,…
By Mike Fahey Published April 7, 2009 - Uncategorized
What Ware Did You Buy For Your DSi?
Nintendo launched the DSi here in North America this weekend, and with it a batch of free DSi Store points for people to use to pick up a free game or two. Personally, I haven’t been all that impressed with the so-far small selection of games currently available for download, though the free web browser…
By Brian Crecente Published April 7, 2009 - Uncategorized
Exclusive Grifball Spartan Plays Ball At Comic-Con
Halo fans making the trek to San Diego for this year’s Comic-Con might want to earmark an extra Jackson, as McFarlane Toys will be bringing an exclusive Grifball Spartan action figure to the show. Seen here in Recon armor and in a lovely “safety orange” paint scheme — no batteries required — the Grifball Spartan…
By Michael McWhertor Published April 7, 2009 - Uncategorized
BioWare Plans Years Of Dragon Age DLC
BioWare plans to make the Dragon Age last quite a long time, with one and a half to two years worth of downloadable content in the works for Dragon Age: Origins. Speaking to MTV Multiplayer at the Game Developers Conference last month, BioWare VP Greg Zeschuk roundly complimented everyone reading this, explaining that half-assed downloadable…
By Mike Fahey Published April 7, 2009 - Uncategorized
WipeOut HD Update Brings Ranks And Badges
Releasing tomorrow on the PlayStation Network, the latest update for WipeOut HD brings a new ranking system to online multiplayer games, along with flashy new badges to celebrate your racing prowess. Online multiplayer gets a bit more competitive tomorrow as Sony introduces 50 ranks to WipeOut HD, giving players a little something more to race…
By Mike Fahey Published April 7, 2009 - Uncategorized
Destruction Wins! First Warhammer City Capture Completed
Destruction claims victory in Europe as they achieve the ultimate realm-versus-realm objective in Warhammer Online – sacking the enemy capitol and killing their king. In a battle six months in the making, members of the Destruction faction on European server Karak Eight Peaks laid siege to the Order capitol Altdorf. After a running 14-hour battle…
By Mike Fahey Published April 7, 2009 - Uncategorized
X-Men Origins: Wolverine Hands-On
X-Men Origins: Wolverine is not a movie game. Raven Software senior producer Jeff Poffenbarger wants to be crystal clear on that before we get started. The game was well under development before talk of tying it to the movie kicked off. “We finished up work on Marvel Ultimate Alliance and wanted to get away from…
By Brian Crecente Published April 7, 2009