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You (Sorta) Owe Dead Space To Aristotle
Some deep reading over on Gamasutra on game design and narrative (courtesy of Company of Heroes narrative designer Stephen Dinehart) could be my next graduate school adventure. The feature, Dramatic Play, analyzes the intersection of interactive media, drama and games as well as the classic tenants of play and storytelling that make or break a…
By AJ Glasser -
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A Match Made In Post-Apocalyptic Heaven: PitFallout!
So apparently some good came out of watching a robot learn to play Pitfall: a Pitfall/Fallout mash-up. Giant Bomb community member buzz_clik threw theses screens together in lieu of an actual game after reading a story about the Rutgers University robot that conquered the Atari 2600 classic game. It would have been cooler to have…
By AJ Glasser -
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