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Frankenreview: Army Of Two: The 40th Day
The assembled game critics team-up to take on EA’s latest co-op shooter in our Army of Two: The 40th Day Frankenreview. Salem and Rios teach us an important lesson about friendship as they make their way through decreasingly scenic, increasingly war-torn Shanghai, adding their bullet-holes and shrapnel to a situation that’s quickly getting out of…
By Mike Fahey Published January 13, 2010 - Uncategorized
To-Do In NYC: Tatsunoko Vs. Capcom Nintendo Store Event
Because the Nintendo World Store always does their fun event days on weekends, Capcom’s claiming a Saturday later this month for some Tatsunoko Vs. Capcom: Ultimate All-Stars festivities. The company’s official U.S. blog indicates that the Wii fighting game’s launch will be celebrated with the giving away of swag, the signing of autographs by the…
By Stephen Totilo Published January 13, 2010 - Uncategorized
Mass Effect 2’s Soldier: The Shooter Class
According to lead game designer Christina Norman, “If you love intense shooter combat and carrying way too many guns, when you play Mass Effect 2, you’ll want to play the soldier.” Mass Effect 2 is setting its sights on the Modern Warfare 2 crowd, and the soldier is a class aimed right at that demographic.…
By Mike Fahey Published January 13, 2010 - Uncategorized
Microsoft’s Game-Making Program For Kids Goes To PCs
Last year, Microsoft launched Kodu, a picture-based programming language, on the Xbox 360. It was such a simple programming language that the company made me a game on it in 10 minutes. Now, that platform has come to PCs. As far as I can tell, this might the first game-programming language inspired by a three-year-old…
By Stephen Totilo Published January 13, 2010 - Uncategorized
Reggie: Don’t Count On Wii Successor In The Coming Months
Nintendo of America president Reggie Fils-Aime shrugs off talk of a new version of or successor to the company’s incredibly popular Wii, saying that the console still has a “very long life in front of it.” According to a report from BusinessWeek, Fils-Aime implied that Nintendo was not planning on revising Wii hardware as analysts…
By Michael McWhertor Published January 13, 2010 - Uncategorized
Speak-Up On Kotaku: An Inconvenient Truth, Death, Swag and Fantasy
Our readers discuss death, customer service, the fantasy genre, and your inconvenience in the first weekly installment of Speak-Up, where what you say matters. Want to be featured? Read on. Don’t like the gallery layout? Click here to view everything on one page. About Speak-Up on Kotaku: Our readers have a lot to say, and…
By Mike Fahey Published January 13, 2010 - Uncategorized
Cops: Man Promising To Sell World Of Warcraft Characters Cheated Gamers
Florida police have accused a 23-year-old Clearwater resident with taking $760 from at least two people and not providing the World of Warcraft characters he promised in exchange. The Associated Press reports that, in 2008, Christopher Bouffard allegedly accepted the payments from at least two people in exchange for World of a Warcraft characters. But,…
By Stephen Totilo Published January 13, 2010 - Uncategorized
Warner Bros. Moves Onto Sesame Street
Warner Bros. has inked a new deal with Sesame Workshop to develop and publish video games based on the Sesame Street license, hopefully bringing more Muppets to an industry deficient on google eyes and felt. It’s been a few years since a Sesame Street video game has graced video game consoles, and it’s about time…
By Mike Fahey Published January 13, 2010 - Uncategorized
How Gaming Helped Create A SexBot’s Skin-Deep Personality
If you can get past the skin-soft silicon, the over-sexualized mouth, the transparent nightie and uncomfortably-separated thighs, Douglas Hines latest invention could offer some interesting insight into the way games interact with people. But there’s no getting around the awkward facts of the former Bell Labs Artificial Intelligence researcher’s creations: Roxxxy and Rocky are a…
By Brian Crecente Published January 13, 2010 -
UncategorizedDragon Age’s Ostagar DLC Is Live, But Isn’t As Good As This
The delayed Return to Ostagar downloadable content for Dragon Age: Origins is now available on Xbox Live, but I’d rather have this imaginary DLC, featuring big head mode, Morrigan slapping, and more taint than you can shake a stick at. YouTube user FergusMacpherson created this fantasy DLC trailer using the editor included with the PC…
By Mike Fahey Published January 13, 2010 - Uncategorized
Kotaku Talk Radio: Toll Free, Live and With Gerstmann
It’s a big day for Kotaku Talk Radio, our first broadcasting live from CBS Radio studios in New York. We’ll also have on as a special guest Giant Bomb’s Jeff Gerstmann. Our move to CBS Radio makes Kotaku Talk Radio a featured part of the Chat About It selection of talk shows . The move…
By Brian Crecente Published January 13, 2010 - Uncategorized
The Next Assassin’s Creed Features Online Multiplayer [UPDATE]
Along with new entries in the Raving Rabbids, Ghost Recon, and Driver series, Ubisoft has revealed that its fiscal year 2010-11 lineup will include a new entry in the Assassin’s Creed series – with online multiplayer. Ubisoft pulled out the big guns today to help make up for the downward financial outlook for fiscal year…
By Mike Fahey Published January 13, 2010 - Uncategorized
Ubisoft Delays Splinter Cell: Conviction, R.U.S.E.
Previously penciled in for a February release, Ubisoft’s Splinter Cell: Conviction and R.U.S.E. have both been postponed into the company’s next fiscal year, with Conviction now due out in April. The delays were announced in a press release today, in which the company revised its fiscal year 2009-10 performance estimates download, citing the delays as…
By Mike Fahey Published January 13, 2010 - Uncategorized
This Week In Video Game Comics
The “unthinkable” happens in a Sonic comic that hits U.S. comics shops today. Also, on the heels of last week’s Mass Effect comic release, EA gets two more comics out, both tied to early 2010 games. Click the thumbnails for more information. Dante’s Inferno #2 Written by Christos Gage. Drawn by Diego Latorre. Summary Via…
By Stephen Totilo Published January 13, 2010 - Uncategorized
You’ve Purchased $1 Billion Worth Of Modern Warfare 2
Proving once again that people really enjoy shooting virtual representations of other people, Activision announces that Call of Duty: Modern Warfare 2 has surpassed $1 billion in retail sales. According to Activision’s internal estimates, the second Modern Warfare game from Infinity Ward sold $550 million in the first five days of release. Now, two months…
By Mike Fahey Published January 13, 2010 - Uncategorized
Naughty Bear Screens Just As Creepy As The Trailer
Not even disco dancing teddy bears can save this batch of Naughty Bear screens from being just as disturbing as the trailer we posted yesterday. At first I was relieved. The image of a disco dancing teddy lulled me into a false sense of security, making the scenes of bear-on-bear fisticuffs seem tame. Then I…
By Mike Fahey Published January 13, 2010 - Uncategorized
New Final Fantasy Trailer Includes Lovely Music, English Voice Acting
Click to view Caught in the translation bubble that gave Final Fantasy XIII to Japan last month, but won’t deliver it to the rest of us until March, we’re all left to watch trailers of the game set to pop music. In this one we get to watch the new International trailer which is set…
By Brian Crecente Published January 13, 2010 - Uncategorized
BioShock 2 Director Explains Vita-Chamber Changes, Backtracking Prohibition
Our recent previews about BioShock 2 have raised some questions among fans and skeptics of the series. How has the series’ resurrection system been tweaked? And why can’t players backtrack to earlier levels in the new game? We got answers. Yesterday, BioShock 2 creative director Jordan Thomas walked me through how the Vita-Chambers will work…
By Stephen Totilo Published January 13, 2010