The Next Assassin's Creed Features Online Multiplayer [UPDATE]

Illustration for article titled The Next Assassin's Creed Features Online Multiplayer [UPDATE]

Along with new entries in the Raving Rabbids, Ghost Recon, and Driver series, Ubisoft has revealed that its fiscal year 2010-11 lineup will include a new entry in the Assassin's Creed series - with online multiplayer.

Ubisoft pulled out the big guns today to help make up for the downward financial outlook for fiscal year 2009-10, dropping franchise names left and right in order to paint a rosier picture for the coming year. One of those names is Assassin's Creed, with the next installment featuring online multiplayer - a first for the series.

According to Ubisoft's Michael Beadle, the new standalone game will also see the return of Assassin Creed II's Ezio.

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From the press release:

"The 2010-11 fiscal year will see a greater number of franchise releases than fiscal year 2009-10, including Tom Clancy's Splinter Cell Conviction, a new game in the Tom Clancy's Ghost Recon series, Prince of Persia The Forgotten Sands, Driver, Raving Rabbids 4 and a new episode of Assassin's Creed, which will be the first in the series to have an online multiplayer mode."

So how do you take a stealth-action game like Assassin's Creed II and make it multiplayer? Put your speculation hats on, ladies and gentlemen, and fill the comment section with your wisdom. I'll start things off: Tag, you're dead.

[UPDATE: A Ubisoft rep confirmed to Kotaku that this new Assassin's Creed will be a standalone game that includes a mutiplayer component. It is not Assassin's Creed II DLC. The rep also told us that Ezio will feature ACII hero Ezio de Auditore]

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DISCUSSION

*sigh*

Here's ANOTHER game sequel that feels the need to shoehorn in multiplayer even though it clearly doesn't need it.

Why don't developers get it? Single-player games should STAY single player. Now the next AC game's single player won't be as good as it could've been because developers will spend time on this needless addition. How about you improve the single player formula, fix what you got wrong, and add significant changes instead of biting off more than you can chew? Why do developers INSIST on keeping sequels unfocused and instead make their game a jack-of-all-trade?

*sigh again* Take a number and get in line behind Bioshock and Deadspace.