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Online Franchise Mode Unchanged in Madden NFL 12 [Corrected]
The improvements to Madden NFL 12‘s Franchise mode will not carry over to its Online Franchise, the game’s community manager says, making this the second year that Online Franchise has gone without an update. EA Sports promised Online Franchise upgrades are a top priority for next year’s game. Correction: An earlier version of this story…
By Owen Good Published July 9, 2011 - Uncategorized
Mario Bids Bon Voyage to the Space Shuttle
So you’re attending the final launch in the U.S. space shuttle program’s 30-year history. How would you document the moment? One guy whipped out his 3DS and AR cards and put Mario among those in attendance. Alberto Saldamando of El Mundo Tech covered the liftoff (writing for Piensa Digital), which he shot on a digital…
By Owen Good Published July 9, 2011 - Uncategorized
The Best Videos of the Week
Maybe you took a post-July 4th vacation and couldn’t check your favorite Gawker Media sites all week. Or maybe you spent it doing nothing but working and you’re catching up now. Well, whatever the case, we’ve got you covered. Here are some of the most amusing and entertaining videos we watched during the week that…
By Matt Cherette Published July 9, 2011 -
UncategorizedThe Resistable Force and the Movable Object
I don’t know that I’ve ever played online multiplayer in baseball and not struck out at least 10 times. Human opponents almost always throw in the strike zone, meaning you can work neither the count nor a walk. Lag is especially problematic in baseball, making it difficult to get consistent contact even on meatball pitches…
By Owen Good Published July 9, 2011 - Uncategorized
Digital Art Book is Dead Island‘s Preorder Bonus
A preorder of Dead Island with Amazon will land buyers a digital art book filled with “game art and concept art of everything from the characters, that fat tourist dude with the camera, zombie types, environment concepts” and more, Deep Silver says. It moved two concept pieces with a news release on the bonus, written…
By Owen Good Published July 9, 2011 - Uncategorized
It Just Doesn’t Matter
Even if we play so far above our heads that our noses bleed for a week to ten days; even if God in Heaven above comes down and points his hand at our side of the field; even if every man woman and child held hands together and prayed for us to win, it just…
By Owen Good Published July 9, 2011 - Uncategorized
Thank God It’s Friday
Kotaku readers, we’re calling it. This workweek is over. As we head into the weekend, why don’t you relax with some off-topic (or on-topic) conversation with your fellow video game loving readers and commenters. If you’d like to chat about anything and everything, please take it to the comments and talk amongst yourselves. Have a…
By Michael McWhertor Published July 8, 2011 - Uncategorized
Left 4 Dead 2‘s Mission to Play ‘Cold Stream’ is A Mission Accomplished, Classic DLC Due Early
Earlier this week, Valve issued a challenge to the Left 4 Dead 2 community: if 20,000 players beat the in-development “Cold Stream” campaign by Sunday, they’d get the re-release of “Dead Air” early. That goal was met in about four hours. That means Left 4 Dead 2 owners will get the tweaked Left 4 Dead…
By Michael McWhertor Published July 8, 2011 -
UncategorizedTaking A Different Approach to Far Cry 3‘s E3 2011 Demo
Ubisoft’s E3 2011 demonstration of Far Cry 3 was—obviously—not the only way to run through the jungle and get to the chopper. Flexibility and player choice are key in Far Cry games, which Ubisoft illustrates in the above gameplay demo. It’s the other way to skin the cat that was Far Cry 3‘s E3 showcase,…
By Michael McWhertor Published July 8, 2011 -
UncategorizedFive Triumphant Moments in Space Shuttle Gaming
Now that the final mission of NASA’s space shuttle program is underway, we thought we’d take a look at some of the games influenced by the primitive spacecraft over the years. Since the early test flights leading up to the maiden voyage of the space shuttle Columbia on April 12, 1981, game creators have been…
By Mike Fahey Published July 8, 2011 -
UncategorizedFirst Footage of Burnout Crash! on Kinect May Leave Burnout Fans Hopping, Mad
Criterion Games has a Burnout spin-off coming to Xbox Live Arcade and PlayStation Network this fall, a game inspired by game shows and pinball, its creators say. Burnout Crash! is also the first Burnout game to support Kinect, an option that may leave you with a burning sensation. First footage of Burnout Crash! has one…
By Michael McWhertor Published July 8, 2011 -
UncategorizedFrom Katamari Damacy to Glitch: Keita Takahashi Discusses His Newest Imaginings
Keita Takahashi, famed Japanese game designer and creator of surreal games like Katamari Damacy and Noby Noby Boy, has signed on to help the co-founder of Flickr create a new sort of massively multiplayer game Glitch, in development since 2009, has players inhabiting a world created by the imaginings of 11 god giants. The still-in-beta…
By Brian Crecente Published July 8, 2011 -
UncategorizedDo You Prefer Your Cosplay in Slow Motion?
European geeks and gamers can wield a man-sized sword with the best of them. They look pretty sharp in a Zelda outfit. And they may be at their best when… everything they’re doing… is happening… in… slow… motion. Cosplay cinematographer and conventioneer Angel James de Ocampo is responsible for the above video of people in…
By Michael McWhertor Published July 8, 2011 - Uncategorized
Flight Control to…
Blast Off | Space shuttle Atlantis is seen as it lifts off from NASA Kennedy Space Center’s Launch Pad 39A at 11:29 a.m. EDT. The launch of Atlantis on the STS-135 mission, is the final flight of the Shuttle Program. (Photo: NASA/Bill Ingalls) The Xbox 360 Is More Powerful than the Space Shuttle’s Flight Computer…
By Brian Crecente Published July 8, 2011 - Uncategorized
Princess Zelda In Repose
Princess Zelda kicks back to relax in R.J. Palmer’s new fan art commission. Follow this artist here on Tumblr to check out more of their work. Artist Note: “Princess Zelda in repose. Done for commission. You can email me about commissions at [my site].” Princess in Repose by R.J. Palmer (deviantART) (CGHUB) (Facebook) Via: grimchild…
By Michael McWhertor Published July 8, 2011 -
UncategorizedThis Grenade Toss is Unrealistic and Great
Yes, yes, Namco’s February 2012 game Inversion will let you raise and lower the gravity of enemies and objects, letting you toss them and crush them. Plus the game includes zero-gravity combat and neat sequences that have enemies (or you!) running around on the walls and ceilings, as if up was down or right was…
By Stephen Totilo Published July 8, 2011 - Uncategorized
The Week in Gaming Apps
It’s a four for four special this week in Kotaku’s gaming apps round-up, as in we didn’t have an app of the day on July 4, so you get four. Hooray independence! Not that independence figured much into this week’s app. Kicking off Tuesday with Tiny Tower pretty much killed the will I had to…
By Mike Fahey Published July 8, 2011 - Culture
This Week in the Business
What’s happened in the business of video games this past week… QUOTE | “Unquestionable.” – id programming genius John Carmack states that “within a very short time” mobile devices should eclipse the current consoles QUOTE | “They’ll talk sh*t but they’ll buy it.” – Gears of War creator Cliff Bleszinski admits that he and everyone…
James Brightman | IndustryGamers.com Published July 8, 2011 - Uncategorized
In a World Invaded By Space, Two Producers Launch a Film Project No One Wants to See
Not satisfied with aiding in the creation of the childhood-stealing Transformers and G.I. Joe movies, producers Lorenzo di Bonaventura has teamed up with Odd Lot Entertainment’s Gigi Pritzker to bring Space Invaders to the silver screen. Oh joy. When last we checked in with the Space Invaders franchise, Warner Bros. was looking to option the…
By Mike Fahey Published July 8, 2011