CultureNewsCultureNewsSuda51 Has Ideas For No More Heroes 4, But The Series’ Future Isn’t Up To HimGrasshopper Manufacture only owns 10% of its flagship seriesByIan WalkerPublishedAugust 18, 2021
ReviewsBacklogReviewsBacklogOnly After I Embraced My Doom Did Abadox Reveal Its CharmsI’ve been playing a lotta Nintendo Entertainment System lately, partially to make sure RetroArch’s workin’ fine on…ByAlexandra HallPublishedApril 9, 2021
OpinionImpressionsOpinionImpressionsAssassin's Creed Valhalla Is Too Damn LongI finally got around to finishing Assassin’s Creed Valhalla this week. And while I had a great time with the game I…ByLuke PlunkettPublishedJanuary 27, 2021
CultureMorning MusicCultureMorning MusicAny Place Is Where I Want To Be When I’m Listening To FTL: Faster Than Light’s Otherworldly TunesWelcome to Morning Music, Kotaku’s daily hangout for folks who love video games and the cool-ass sounds they make.…ByEthan GachPublishedDecember 2, 2020
Game TipsGame TipsTips For Getting Started In Destiny 2: Beyond LightWith Beyond Light, Destiny 2 is a lot more straightforward than it was just a week ago, in part due to all the…ByEthan GachPublishedNovember 11, 2020
CultureNow playing CultureTry These 10 Great Xbox Demos Before They Disappear On MondayWith due respect to your backlog, it’s OK to ignore it for one more weekend. Earlier this week, as part of Xbox’s…PublishedJuly 24, 2020
5/1/20A Late Game Boss Fight Shows Final Fantasy VII Remake At Its BestFinal Fantasy VII Remake’s combat kit-bashes the series’ role-playing battles with the hefty action of a game like Mo…ByHeather AlexandraPublishedMay 1, 2020
4/7/20Metal Gear Solid 2 Retrospective: Be Careful What You Wish ForThe initial technological threat in Metal Gear Solid 2: Sons of Liberty is Metal Gear RAY. It is an “anti-Metal…ByHeather AlexandraPublishedApril 7, 2020
ReviewsPCReviewsPCHalf-Life: Alyx: The Kotaku ReviewMere minutes into Half-Life: Alyx, I encountered a Strider. These behemoths cast ominous shadows on all who dare…ByNathan GraysonPublishedMarch 23, 2020
CultureCultureHard Games Haven't Gotten Easier, But They Did Get NicerIn an earlier era of video game design, the most lucrative way to extract money from customers was to pulverize them…ByDavid O'KeefePublishedJanuary 8, 2020