Pokémon Gold and Silver (2000)

Best: The return to Kanto. One of the greatest tricks Pokémon ever pulled happened more than two decades ago. You beat the game, having defeated all eight gym leaders in the new Johto region. Then you realize there’s more, a whole other region to conquer—and it happened to be Kanto, the setting of the original game. In doing so, Pokémon Gold and Silver were able to double-dip into the wonder of a new space and the nostalgia of an old one. Brilliant.
Worst: Hunting legendaries. The three legendary beasts in Gold and Silver—Suicune, Entei, and Raikou—were awesome. They were also a total pain in the ass to catch. First, you’d have to run into them randomly, in any of the tall grass patches in Johto’s various city-connecting Routes. Then, because they’d probably run away, you’d have to track them down. Every time you moved Routes, they’d move Routes too, by a margin of one. Trying to line up your travel such that you crossed paths with one beast was an interminable slog. Three? C’mon.