It was a dark and stormy night. (It was a violent and war-torn night.) It almost felt like a horror movie. (It almost felt like a video game.) The cabin in the woods seemed quiet. Too quiet. Surely all sorts of monsters lay within. It seemed like a good time for a spoiler warning. (The…
Hello Kotaku. Welcome to your Thursday night open thread. Who’s this sitting next to me? Oh, that’s just Mr. Pointy. Say hello to the readers, Mr. Pointy! Here, from the internet, are some things to talk about. Man, I can’t believe this is official Obama merch – Also, I want one. If Aaron Sorkin had…
Ever since we started Kotaku Melodic, our own video master Chris Person has been creating lovely Mixtapes featuring various themes, composers, genres and games. I’ve loved every one of them, and I thought this week would be a good time to share his first seven mixtapes in one place. Here now, the first seven volumes…
Got questions about music and video games? We got answers! The Melodic Mailbag will be back next week, so email me your questions at [email protected]. Put “Melodic” in the subject line.
Today, Bethesda officially announced The Elder Scrolls Online, which will allow players to enter the vast land of Tamriel. I agree with the five things that Mike said he’d like to see in the game. But the moment I heard the announcement, I coudn’t help but imagine that the game might include the music of…
I’ve only been to Toronto once, and it was in high school for a band trip. I think we went to “Medieval Times”? But the New York-based chiptune/rock band Anamanaguchi makes me want to go back. Not for any big event or anything, just to sort of slack off and wander around. Maybe get into…
The first time I heard DVA’s lovely soundtrack to Botanicula, I thought it sounded like The Books. Here’s “Tokyo,” one of the most famous tracks from their 2003 album The Lemon of Pink. Which, obviously, you should totally own.
We’re living in something of a golden age of chiptune music. The last five or so years have seen a popularity explosion for the classic electronic sounds that most gamers associate with the games of their youths. The bleeps, bloops, and grinds of chiptune music have evolved from a technical necessity to an aesthetic choice.…
Here now is Kotaku Melodic, your one-stop shop for all things related to video game music and audio. Sit back, relax, and turn up your speakers.
Saints Row and Darksiders publisher THQ won’t have a booth at E3 this year, a change from the bombastic presence they’ve embraced in past years. THQ has recently found itself in dire financial straits
Relic’s popular Company of Heroes will be out next year, according to scans of PC Gamer magazine posted at Polygon. This confirms rumors of its development and will make Mr. Luke Plunkett one happy camper.
In the futuristic 2025 setting of Call of Duty: Black Ops II, the United States has become locked in a second Cold War with China due largely to a shortage of rare earth elements, which are vital in the creation of a lot of the technology and advanced military hardware we use today. In the…
That one’s for you, Kotaku. Hope you’re having a great Wednesday! Welcome to the open-thread. If you’ve watched that video (and you should), here are some other things you might read and talk about. Space is never anything less than amazing – Wow! A pretty hilarious version of the Pledge of Allegiance – Dark! But…
Guns were always a given for the next Call of Duty. Women? We really did not expect them. And yet when I saw the game in action last week, there they were. Women. Two of them in the press demo alone! Ye gods. I went down to Call of Duty: Black Ops II developer Treyarch’s…
Over at Grantland, the occasionally notorious but always thoughtful writer Tom Bissell has weighed in on The Witcher 2. He is… not impressed. In fact, after 6 hours with the game, he decided he’d seen enough. “What?” you may blurt, spitting gravy flecks all over your laptop keyboard. “Six hours?? That’s not nearly enough time…
For this week’s Burning Questions, Kirk and Jason talk about one of the oldest traditions in video games: boss fights. Why do they exist? How do they reflect real life? Are they relics of a bygone era? What games shouldn’t have had them at all? My goodness! Those sure are some… Burning Questions Kirk: Why…
The wind and haze I’m bound for better days. It’s my life and my dream, Nothing’s gonna stop me now! You hear that, world? Nothing’s gonna stop me now! I think that Perfect Strangers‘ theme song embodies so many of the best things about people, a celebration of can-do spirit and optimism. It’s the kind…
So, how about that Black Ops II trailer? Pretty explosive stuff. Now that you know more about the game itself, I thought it might be fun to go through some image-grabs from the trailer, just to tell you what I’m seeing there and how it lines up with that I saw of the game last…
Every past Call of Duty game has featured a rigidly linear single-player campaign. They’ve gotten shorter and shorter as the years have gone by, too—the last few games have featured campaigns that have lasted merely 4-6 hours. Treyarch is aiming to change that with Black Ops II with the inclusion of “Strike Force,” a new,…
Last week, I headed down to visit with Treyarch in Santa Monica to get an extended look at Call of Duty: Black Ops II. Our visit was entirely hands-off, and consisted mostly of a series of in-game demos of missions from the single-player campaign, as well as a new open-ended single-player mode called “Strike Force.”…
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