Microsoft’s saying that the successor to the Xbox 360 won’t be the star of the show at 2012’s Electronic Entertainment Expo. Speculation had been rising that Microsoft would be the next major platform player to show the successor to their current hardware. Rumors reportedly have the console code-named Durango , claim that it won’t be…
You’re still playing Skyrim. With content from the game’s Creation Kit making the game more weird and grand on a daily basis, why wouldn’t you be? But maybe you’re a bit tired of how all your finishing blows looks the same. Worry no more, Dovahkiin! The 1.5 update’s live on Steam now and will include…
Everybody knows that rapper/actor/Coco-lover Ice-T is a vocal video game enthusiast, right? Checking in on the game series that he’s shouted out over the last few years—Call of Duty, Medal of Honor, Gears of War—it’s probably safe to say that Ice-T’s a fan of shooters, especially competitive ones. So it’s a bit surprising that the…
Activision’s announced that they’re going back to the Energon well one more time with the just-revealed Transformers Prime title. The game—available exclusively for the Nintendo DS and 3DS—ties into the popular animated series currently running on The Hub cable channel.
It’s Thursday, meaning that you can smell the weekend from here. Hang in there. Until the end of the work week, you can enjoy the talk in Kotaku’s official forum, known affectionately as Talk Amongst Yourselves. This is the place where we gather on a daily basis to discuss all things video game and existential.…
Who says people don’t want sequels? Not Brian Fargo. Thousands of backers have borne out the game designer’s assertion that there’s desire for a follow-up to the classic RPG. And they’ve shelled out $966,741 as of this writing to make Wasteland 2 happen. With 32 days left for the funding cycle, it’s even possible that…
Markus Persson thinks of himself as more of a programmer than a game designer. “I don’t spend a lot of time on mechanics,” the creator of the hit sandbox/adventure hybrid says. ” I play [Minecraft] more than I write it, because I want to make sure the things you can do in the game can…
Spider-Man had run out of web-fluid. That’s what most people thought after playing the last web-slinging game from Activision. Spider-Man: Edge of Time met with harsh reviews and felt like a rushed, muddled time-traveling mess. Where was all the freedom, fans asked? And what about the speed? The evils of annualization dealt Marvel Comics’ most…
Wednesday’s commonly known as Hump Day but around these parts we call it the Dawn of the Foreboding Dread. But fear not! You’ve arrived at Kotaku‘s official forum, known affectionately as Talk Amongst Yourselves. This is the place where we gather on a daily basis to discuss all things video game and existential. Want to…
Maybe a brightly lit conference show floor was not the place to be playing a game meant to scare the pants off of me, because all I felt while playing Spirit Camera: The Cursed Memoir was dizziness. Spinning off of the Fatal Frame series—generally acknowledged to be some of the scariest games ever—Spirit Camera has…
The creative teams who’ve made the God of War games have done cruel things to the members of the Greco-Roman pantheon, with series hero Kratos wreaking jaw-dropping vengeance on Ares, Hermes and Hades. Each god Kratos came up against met a spectacularly bloody end but a talk at last week’s Game Developers Conference revealed that…
If you’re here in the Panel Discussion programming block, you might be a lapsed comics reader, trying to find a way back to the JLA Satellite. Or you might someone killing time until you pick up your weekly Wednesday pull list. Or maybe you’ve said goodbye to dozens of longboxes to embrace the promise of…
Part of Panel Discussion’s mission is to look at the ways and places where comics and video games intersect and here in Crossover, we’ll be talking to game creators about the comics stories and creators who’ve shaped their sensibilities. In our first installment, we hear from Remedy Entertainment’s Mikki Rautalahti, who—along with the dev studio’s…
It’s oddly fitting that a movie focused on the fracturing and rebuilding of the Justice League will be the last of Dwayne McDuffie’s work to make it onto the screen. Long a proponent of diversity in the comics medium, McDuffie frequently wrote stories that showed how people from different racial, psychological and philosophical backgrounds can…
Are we still pretending that comics and video games don’t have anything to do with each other? Not anymore, we’re not. Welcome to Panel Discussion, where the focus will be on comic books and sequential art, whether they connect directly to video games or not. Confused? Read this
The man who helped usher in the PS3 for Sony will now be the Xbox 360’s chief evangelist in Europe. Microsoft’s announced that Phil Harrison—formerly president of Worldwide Studios for Sony’s PlayStation division—has joined the tech giant’s leadership team. Harrison assumes some of the duties left open by the exit of respected game designer Peter…
It’s Tuesday, the day when we battle to the death! Welcome to Kotaku’s official forum, known affectionately as Talk Amongst Yourselves, where we gather on a daily basis to discuss all things video game and existential. Today’s TAYpic is another stellar contribution from TAY maestro pan1da7, as he turns the Hunters into martial arts warriors…
The crowd-funding for the upcoming adventure game project from Tim Schafer’s Double Fine Studios already broke all kinds of Kickstarter records weeks ago, when it reached its funding goal of $400,000 in eight hours. It’s passed $3,000,000—which was the budget for Schafer’s classic Grim Fandango—making it one of the highest funded projects ever on the…
Motion-capture technology’s changed the way that today’s movies, TV shows and video games look and move. Usually, sessions where special cameras and suits upload a person’s movement to computers happens in sequestered studios, far from prying eyes. At GDC 2012, mo-cap happened right out in the open and it was a wonder to behold. Acrobatics…
Keiji Inafune sounded an ominous note at the beginning of his presentation during the Game Developers Conference last week, saying to the audience that “there might be some harsh comments, so please be prepared.” Turns out the trigger warning from one of Japan’s most respected game designers was warranted as he criticized the mindset that’s…
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