They’ve been called many things over the years. Isometric RPGs, hack’n’slash RPGs, ARPGs, Diablo clones. But one thing is certain: They wouldn’t exist if Diablo didn’t come out in 1996. Diablo and its sequels spawned a whole catalog of isometric action RPGs.
Our primary goal was to [recreate the experience of playing Diablo 2 online], rather than to make a game that everyone in the world could play. Grinding Gear Games CEO Chris Wilson, answering a fan question about the complex and somewhat casual gamer-unfriendly systems behind Path of Exile. Give a listen above.
The recent launch of Path Of Exile's open beta—a new hack & slash action RPG known especially for its enormous skill tree, as you can see in the pic above—inspired us to collect some of the best looking skill and research trees spanning a variety of genres. It's interesting to see how creatively devs can handle this…
In a year filled with addictive action-RPGs with names like Diablo, Borderlands, and Torchlight, it might seem insane for another contender to jump into the fray. But the people behind Path of Exile don't mind a little insanity.