Software piracy in 2016 is so ubiquitous that we expect games to leak ahead of release. Back in the 20th century, though, it was a lot harder for pirates to get hold of video games before they hit retail shelves. As evidenced by this crazy old story about how the classic TIE Fighter got out a week before its release…
For nearly 23 years, Day of the Tentacle has been resoundingly praised as one of the greatest adventure games of all time, a shining example of point-and-click glory. Two decades later, how does it hold up?
The HD version of Tim Schafer’s classic time-traveling adventure game, Day of the Tentacle, hits PC in exactly two weeks, on March 22.
About a year before LucasArts shut down, the iconic studio cancelled a near-finished game called Star Wars Outpost. Today, we’ve learned a bit more about that game.
Kicking off in 1986, Lucasarts presided over an era (running until around the year 2000) in which they were the adventure game Kings, releasing a string of titles that remain all-time classics even decades later.
Republic Commando is one of the best—if not also underrated—Star Wars games ever made. Thing is, if you’ve wanted to play it on PC recently, you’ve been shit out of luck, since the game ran poorly (and didn’t look great) on modern graphics cards. Thankfully, there’s now one hell of a fix.
Monkey Island turned 25 years old earlier this week, and designer Ron Gilbert used his blog to share some truly interesting (and bizarre!) stories about the game’s development.
No Jedi. No lightsabers. Just four hardcore Republic Commando clone bros with a long row to hoe.
Indiana Jones and the Fate of Atlantis (1992) has a part where you can play the initial titles or credits sequence at the beginning of the game. I find myself wishing that way more narrative-based games would do this adorable moviesque thing.
LEGO builder vitreolum recreated pirate wannabe Guybrush Threepwood from the Monkey Island series and his first encounter with Largo LaGrande, the bully of Scabb Island from the second game.
In June of 2011, then-LucasArts president Paul Meegan spoke publicly about his plans for turning the company around.
First: a list of things that are great about Grim Fandango and will always be great about Grim Fandango. Consider this an attempt to appease the angry mob congregating outside the Kotaku Australia office 30 minutes after I hit publish on this article.
It's strange to remember just how easily influenced I was. Embarrassing to admit just how obsessively I was able to actually love one. single. video game.
Since it's out today on GoG, meaning a bunch of people are going to be playing it for the first time, let's talk about X-Wing Alliance. And how it has the best ending of any Star Wars game ever made.
People gave Lucasarts a lot of crap towards the end, mostly for being a company interested in nothing but licensed garbage. For the most part that was totally fair criticism. But there was once a time when Lucasarts wasn't just brave, it was a little weird about it.
I hope that when Day of the Tentacle is remastered, all they do is clean up the audio and very gently increase the native resolution of the game. Because to mess with this kind of art is to mess with pixel perfection.
Snazzy, beloved noir adventure game Grim Fandango is getting resurrected: better graphics, new controls, new music—the works. Not so long ago, however, the game was seemingly lost to time, and Double Fine had to go on a journey involving chains of people, stolen hard drives, and lost code to save it.
Here's an entirely plausible scenario: you are a human who enjoys video games, owns a PC and likes Star Wars. You've heard forever that Tie Fighter is something you should play, but a combination of necessary fiddling and the fact you couldn't actually buy it anywhere mean that you've never tried it yourself.