Kickstarter may be the closest thing we have to democracy in game development. Although gamers, in a sense, always vote with their wallets, Kickstarter lets them feel integral to the game development process by directly funding games. The results have been excellent: From Kickstarter funding, we’ve gotten knockout…
Last year, Kanye told the world he was working on a video game. Yesterday, the world was treated to a trailer for that video game.
“Indie” might be an increasingly nebulous term these days, but the festival celebrating it was home to some damn intriguing games.
In 2011, a guy using the handle Cosbydaf wrote a story on the web about a Godzilla game he decided to revisit when he was a kid. It was a creepypasta—in other words, an internet tall tale intended to scare the hell out of anyone reading it.
It’s rare for a video game to hang dong. Cobra Club, the newest game by developer Robert Yang, doesn’t just feature dicks: the game is fundamentally about dicks, how they look, and the many ways people try to make them look good. (NSFW warning!)
The developers of StandPoint were surprised to wake up on Monday and discover their game was being sold for $1 on a flash deal site. They’ve tried to end their publishing contract for months, alleging they haven’t been paid. Suddenly, that same company was apparently trying to cash-in.
Should a critic cease coverage of a game simply because a developer does not like them? According to one YouTuber, tensions between himself and a developer are pronounced enough to make any potential coverage that developer’s game biased.
You may never have thought of Pac-Man as peanut butter and Pong as chocolate but after playing Pacapong, you'll wonder why nobody smashed them up together in this tasty way. And Donkey Kong? It's the milk that washes everything down. Or something.
What does it mean to make a game, practically all by yourself, for years and years? Why would someone use their savings and energy to push a game out into the world? This mini-documentary about the making of Gravity Ghost gives some answers and insight to those questions.
The Game Developer's Conference is indie game central this year. There's so much indie new that it's difficult to keep track of it all. Here are the major announcements compiled into one great big list for your convenience.
I hadn't heard of The Next Penelope before the game's marketer, Indie Fund scout John Polson, reached out to tell me about it, but I'm sold on the premise and look of this game.
The Forest, that survival horror game that tore up Steam charts earlier this year, is also coming to the PS4, Sony announced today. Here's the announcement trailer.
A group of game creators have joined together to sell their games for the purpose of donating to the Ferguson Public Library.
Finally, my life-long fantasy of hunting dinosaurs as a T-Rex can come true.
I went to Brooklyn, New York to visit Nina Freeman, who is currently making a game called Cibele. It is an autobiographical game about Nina’s experience having sex for the first time with someone she met through an online game. The game uses real filmed sequences and sections of an MMO-like game to tell an emotionally…
Though we initially heard a little about Cube World's questing system back in January, today the developers gave us a glimpse of how they would work in the gorgeous voxel-based RPG.
A cult fencing game deserves a cute, choreographed fan film, doesn't it? Yes, it does. This Nidhogg tribute is pretty fun, especially because it's got a bunch of guys in brightly colored bodysuits stabbing each other.
Adam Butcher has spent half his life making a single game. Today, you can finally play it—and this is the inspiring story of why it took so long for Butcher to finish.
It's every parent's nightmare: that somehow, some way, your actions wind up causing physical or psychological harm to your child. A new in-development game aims to put players in the repercussions of the death of a boy. A death that's your fault.