This Game Feels Like an Underground Rock Zine. That’s a Good Thing.

Demon Chic feels like something my teenage niece would make, like an alt-comix zine, photocopied at a Kinko's and stapled over a couple of beers with friends. (I hope you’re not drinking, young lady!) It's rough but the amount of charm and humor pulsing through the mobile game can't be denied. » 7/03/13 11:30am 7/03/13 11:30am

An Incredibly In-Depth Look At The Making Of Skyrim

Skyrim was a ridiculously large game, and so it makes sense that a comprehensive look at how developer Bethesda built it would be equally large. And lo, it is—this massive breakdown posted by Bethesda senior designer Joel Burgess goes deeper than the deepest crypt and farther afield than the farthest… field. » 4/25/13 6:30pm 4/25/13 6:30pm

Help Fund This Documentary Series about Video Game Design and You’ll…

Most crowdfunding projects for video games work one way: you front some cash and get a game that someone else makes. Sure, you get warm fuzzies from helping achieve their dream and you might get a shout-out in the credits but it doesn't get you closer to bringing your own game idea to life if that's something you… » 10/02/12 6:30pm 10/02/12 6:30pm

What Makes Video Game Combat Feel So Good

The first time you dove into a gang of thugs in Batman: Arkham Asylum or lobbed a few grenades then switched to a Needler against the Covenant in Halo: Combat Evolved, you knew. You knew that something about the fighting mechanics of the game felt so good that you were hooked. But what exactly was the secret formula… » 8/16/12 5:00pm 8/16/12 5:00pm

Two Ways to Make Horror Games Better? More Build-Up, Less Combat

If you ask Frictional Games' developers, horror games haven't evolved much since the genre's late 1990s/early 2000s heyday where Silent Hill and Fatal Frame showed off just how scary a video game experience could be. Sure, titles like Dead Space and Frictional's own Amnesia capture new glory for the horror category… » 4/26/12 3:30pm 4/26/12 3:30pm

David Gaider, Ken Levine, and Chris Avellone Discuss What Matters Most…

This Saturday, at PAX East, I had the pleasure of attending the "Plot vs. Play" panel, moderated by Joystiq's Ben Gilbert and Kotaku's own Jason Schreier. The panel brought together three developers who have all worked on landmark, story-driven games to discuss their differing philosophies on the presence and purpose… » 4/09/12 6:00pm 4/09/12 6:00pm