Alien Isolation's Artificial Intelligence Was Good...Too Good

I stayed perfectly still after they chased me into the air vent. I hadn’t heard anything for several minutes. Surely they’d left by now. Crawling out of my hiding spot, I found myself face to face with one of my pursuers. He hadn’t moved. He started shouting, but he remained locked in place, unable to move at all. … » 6/29/15 10:50am 6/29/15 10:50am

​A Rare, Deep Dive Into A Game That Never Got Made

Usually, when you hear about games that never make it out into the world, you get a few screenshots. Maybe a trailer teasing what might have been. But the dev studio behind Heavenly Sword and DmC are showing damn near all the work they did on a title that never saw the light of day. It's great reading for anyone… » 8/18/14 12:30pm 8/18/14 12:30pm

This Game Feels Like an Underground Rock Zine. That’s a Good Thing.

Demon Chic feels like something my teenage niece would make, like an alt-comix zine, photocopied at a Kinko's and stapled over a couple of beers with friends. (I hope you’re not drinking, young lady!) It's rough but the amount of charm and humor pulsing through the mobile game can't be denied. » 7/03/13 11:30am 7/03/13 11:30am

An Incredibly In-Depth Look At The Making Of Skyrim

Skyrim was a ridiculously large game, and so it makes sense that a comprehensive look at how developer Bethesda built it would be equally large. And lo, it is—this massive breakdown posted by Bethesda senior designer Joel Burgess goes deeper than the deepest crypt and farther afield than the farthest… field. » 4/25/13 6:30pm 4/25/13 6:30pm