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Too Many Zombies Can Ruin A Video Game
That’s what Dead Rising 2 co-producer Shin Ohara reckons, anyway. Speaking with Gamasutra, the Japan-based developer says “Last year at Captivate we did a demo. We had a strip — It was probably like 10 meters wide and 200 meters long. We filled it with about 7,000 zombies. After about 3,000, you can’t really tell…
By Luke Plunkett Published July 29, 2010 -
Guillermo Del Toro Is Going To Do Video Games
Guillermo Del Toro, the director behind Cronos and the big screen version of Hellboy, has walked from the Hobbit movie. He has plans! Video game plans. “One of the things we’re announcing in the next few weeks is a big deal with a big company,” the filmmaker tells MTV. “We’re going to do games that…
By Brian Ashcraft Published July 29, 2010 -
Will Portal 2 Be Supporting Move Or 3D On PS3?
There are many games on the PS3 lining up to support either PlayStation Move or 3D. Or both! Valve’s Portal 2, however, is not one of them. For that, you’ll have to wait until Portal 3. “[Move and 3D] will have to wait for Portal 3 or another title,” Valve’s Doug Lombardi tells PSM3 magazine.…
By Luke Plunkett Published July 29, 2010 -
How The Red Dead Redemption Soundtrack Was Won
Whether you’re a fan of old-timey Westerns or just excellent things in general, the soundtrack to Red Dead Redemption is one of the all-time greats. Here’s how it was made! I wouldn’t have guessed, for example, you’d put a trumpet on a drum. But they did, which is how you get that haunting “Mexican” trumpet…
By Luke Plunkett Published July 29, 2010 -
Shogun 2: Total War Really Looks This Good?
The Creative Assembly knows how to make Japanese real-time strategy very attractive, going by this new Shogun 2: Total War cinematic trailer that was “captured in-game.” Based on Shogun 2’s gorgeous artwork and screens, it shouldn’t be that surprising. [GameTrailers]
By Michael McWhertor Published July 28, 2010 -
Where We Talk About One-Eyed Daruma
It’s that time. Time to close out a day of Kotaku with an open thread, where anything and everything can be discussed. Talk amongst yourselves, while I struggle to stay awake and finish StarCraft II. See, today represents one of those rare days when I’m tired. I don’t really get tired unless I’m covering E3…
By Michael McWhertor Published July 28, 2010 -
The Music Video Made In Flipnote Studio
Last year we featured “No Escape,” a music video done in the graphic style of the Atari 2600, by Arman Bohn, whose previous bands included Eureka Farm. He’s followed that up with “Brain Games,” a video animated in Flipnote Studio. Bohn hit up Kotaku right after uploading this video yesterday. He says it took nine…
By Owen Good Published July 28, 2010 -
Platinum’s Vanquish Goes Casual & Fully Automatic
Bayonetta and MadWorld developer Platinum Games is making it easier to enjoy the high-speed, third-person, run and gun thrills of its shooter Vanquish. Feel like letting the game do much of the heavy lifting? “Casual Auto” is for you. Much in the same way that its action game Bayonetta offered an “easy automatic” mode, a…
By Michael McWhertor Published July 28, 2010 -
Hands-on With Dead Space 2’s Jet Boots & Better Controls
Getting my hands on a playable demo of Dead Space 2 felt like slipping into Isaac Clarke’s metal plated space suit—powerful, unsettling, familiar and a little awkward. It took me more than few hours of playing the original Dead Space to start feeling comfortable with its sometimes complex control scheme. Don’t get me wrong. Dead…
By Michael McWhertor Published July 28, 2010 -
Two More Multiplayer Maps Arrive For Battlefield Bad Company 2 Today
Two new maps were served up today over the free (to retail buyers) VIP service for Battlefield: Bad Company 2. VIP Map Pack No. 5 adds White Pass and Nelson Bay, shown in this here trailer. White Pass supports Rush Mode; Nelson Bay is for Conquest Mode. The content is free to VIP pass holders,…
By Owen Good Published July 28, 2010 -
Left 4 Dead 2 New Changes Designed To Make It Less Rage Quit-y
Valve is making some noteworthy changes to the way Left 4 Dead 2 plays, the way it scores and the way it can sometimes infuriate players. When Valve polled zombie apocalypse enthusiasts on their rage quitting reasons, this was why. The official Left 4 Dead site outlines some, but not all, of those impending changes…
By Michael McWhertor Published July 28, 2010 -
SOCOM 4 Loses Sight Of 2010, Takes Aim At 2011
Originally due some time this fall, Zipper Interactive’s SOCOM 4: U.S. Navy SEALs is now penciled in for release some time next year. The developer confirmed today that it’s delaying the PlayStation 3 game to give it some extra polish. The developer writes on the official SOCOM site “While we’re certainly aware that you’ve been…
By Michael McWhertor Published July 28, 2010 -
The Assassin’s Green in Monday Night Combat
Continuing the tour of class warfare in Monday Night Combat, Uber Entertainment today introduced us to the Assassin, the fastest character type in the upcoming class-based shooter for Xbox Live Arcade, packing both cloak and dagger. A fact sheet put out by Uber says that Assassin’s cloak makes a noticeable hum when active, and a…
By Owen Good Published July 28, 2010 -
The War On Phallic Graffiti
To: Ashcraft From: Totilo Re: Why Are Little Kids So Messy? Artist Shepard Fairey (Obama portrait guy) paints a mural a few blocks from Kotaku’s NYC office. All month long, people have been trying to deface it, while other people try to clean it up. July 7 – smashed July 12 – Boarded up, but…
By Stephen Totilo Published July 28, 2010 -
Kinect Could Make Carjackings, Stabbings & Execution Style Kills This Immersive
Rockstar Games wasn’t shy about utilizing the Wii Remote and Nunchuk as a killing tool in Manhunt 2, but will they follow suit and support Kinect for the Xbox 360? Could Grand Theft Auto V turn millions into sadistic mimes? Explore the vicious possibilities in this humorous look at how the next Grand Theft Auto…
By Michael McWhertor Published July 28, 2010 -
Uncharted 2 Title Update Tomorrow
Uncharted 2 Title Update 1.09 arrives Wednesday, according to its creators. Among the tweaks: “Fixed ability for players to ‘super throw’ the treasure in Plunder matches” and “Cash awarded per kill in Elimination has been increased to $750 per kill.”
By Stephen Totilo Published July 28, 2010 -
Terrell Ocho Uno Arrives In Cincinnati, Madden-Style
The revolving door psych ward that is the Cincinnati Bengals admitted another high-maintenance case yesterday with Terrell Owens. It might turn into a headache in real life, but with the focus in Madden solely on talent, the Bengals are loaded. Owens, at one time spectacularly talented, and a persistent clubhouse disruption over his entire career,…
By Owen Good Published July 28, 2010