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Flipping, Shifting, Zombies and Non-Euclidean Geometry Make Up the Best of PAX Indie Offerings
Each year a panel of game industry experts grant free floor space at Penny Arcade Expo to ten indie games they deem worth of the attention. This year the panel picked through 100 titles to settle on these ten, the PAX 10. Some might look familiar if you keep an eye on the indie scene,…
By Brian Crecente Published July 8, 2011 -
Study: Bulk of iPhone Game Earnings Come From “Free” Titles
Nearly two-thirds of all revenue generated from the top 100 games in the Apple App store in June came from people spending cash inside “free” games, according to a recent study. That means that according to the study by mobile analytics company Flurry, just 35 percent of revenue was brought in by paid downloads. This…
By Max Abrams Published July 8, 2011 -
Yoshi Armor and Other Products of a Downloadable Content Plagued Past
Who’d pass up a chance to own a full set of Yoshi Armor in Super Mario World for a mere 200 SNES points? Copious amounts of downloadable content might be the norm these days, but then we’ve grown used to it, having lived through Oblivion‘s horse armor and Capcom’s continuous costume packs. Taking a step…
By Mike Fahey Published July 8, 2011 -
How Planetside 2 Will Blow the Roof Off the Massively Multiplayer Online First-Person Shooter Genre
When it comes to blowing the roof off a video game genre, one couldn’t aim for a more low-hanging, flimsily constructed covering than that of the massively multiplayer online first-person shooter market. The concept is certainly a compelling one. Thousands of players battling in a never-ending struggle for control over vast amounts of territory, constantly…
By Mike Fahey Published July 8, 2011 -
The Cost of One Man’s Irrational Fear of Turn Based Role-Playing
Commenter Mudson has spent his life in fear of the glory that is turn based role-playing games. Now he’s overcome that silly fear and wants to know what he’s been missing in today’s Speak Up on Kotaku. I’ve been playing Chrono Trigger recently. I was a late gamer starting with the Gamecube so I missed…
By Mike Fahey Published July 8, 2011 -
The Xbox 360 Is More Powerful than the Space Shuttle’s Flight Computer and Other Facts
Space Shuttle Atlantis is fueled, packed with astronauts, supplies and experiments, and waiting to roar its way into space as part of STS-135, the space shuttle program’s final mission. We’ve checked out a shuttle cockpit, now how about some fun facts? The Huntsville Times put together this fun little break down of weird facts about…
By Brian Crecente Published July 8, 2011 -
Talk Amongst Yourselves
Guys. As much as I love Po5tman’s TAYPic, we are already running low on submissions!! There’s a whole weekend ahead of you, without fireworks or barbeques or anything to distract you. Get to your favorite photo-editing software (or picnik.com, I’m not picky) and edit away at July’s TAYpic. And in the mean time, get to…
By Jen Schiller Published July 8, 2011 -
From Wii Beginnings Comes an Outstanding iPhone Real-Time Strategy Game
Originally intended to be released as a flash game, Ronimo Games’ 2D side scrolling joint Swords & Soldiers wound up hitting Nintendo’s WiiWare service in 2009 as what many consider one of the best real-time strategy console games of all time. Now its Chinese, Viking, and Aztec warriors invade the iPhone and iPad, and they’ve…
By Mike Fahey Published July 8, 2011 -
Again, Nobody’s Thinking of the Short People
Not Successful | TOKYO, JAPAN: At a press conference for Japan’s Success Corp., nobody is thinking of the short people. Nobody. (Photo: Game Impress Watch) The Manly Video Game Art of Ville-Valtteri Kinnunen Barbarians. Knights. Tribal warriors. All very manly men with their armour and swords and scowls, all very much a speciality of Finnish…
By Brian Ashcraft Published July 8, 2011 -
The Art of Catherine
Erotic puzzle-platform Catherine has stunning art, worthy of a book. Good, because that’s exactly what the game its getting. Catherine Visual & Scenario Collection ♀VENUS☆MODE♂ is 160 color pages of all art, game dialogue, and scenario. Featuring a treasure trove of unreleased concept art and images, the book will be out on August 10 in…
By Brian Ashcraft Published July 8, 2011 -
Modern Warfare 3 Is Color Blind Friendly
Six percent of the population is color blind. And some of those folks play video games. Like Black Ops, Modern Warefare 3 will offer a Color Blind Assist option, thus leveling the playing field for multiplayer. [Sledgehammer Gamers via Dtoid]
By Brian Ashcraft Published July 8, 2011 -
This Box of Resident Evil Is a Good Deal
To celebrate 15 years of Resident Evil, Capcom is releasing a special bundle. And as anniversary bundles go, it’s solid. The Resident Evil 15th Anniversary Box comes with a copy of Resident Evil: Director’s Cut for the PlayStation, Resident Evil 2 for the PlayStation, Resident Evil 3: Last Escape for the PlayStation, Resident Evil: Revival…
By Brian Ashcraft Published July 8, 2011 -
Snatcher Inspires a Radio Drama
Hideo Kojima is making a Snatcher inspired radio drama called Suda51’s Sdatcher. It will be overseen by Kojima, written by Goichi Suda (No More Heroes) and scored by Akira Yamaoka (Silent Hill). That’s…neat? Influenced by Blade Runner, cyberpunk adventure game Snatcher was originally released in 1988. Originally called “Project S”, the radio drama idea was…
By Brian Ashcraft Published July 8, 2011 -
This is How Games are Made (and It’s Beautiful)
Making video games is an incredibly lengthy, detailed and technical process. It would be impossible to visualise all the code that goes into one without being some kind of omnipotent being. Unless you’re watching this video. Put together by LittleBigPlanet developers Media Molecule, this is a “code swarm”, a graphical representation of the work of…
By Luke Plunkett Published July 8, 2011 -
Monkey Island Remakes Coming Back Once Again
The high-def remakes of Lucasarts’ first two Monkey Island games are being combined in the one box and sold at retail. Included as a sweetener will be concept art, soundtracks and, best of all, material from an abortive attempt at making a Monkey Island animated movie.
By Luke Plunkett Published July 8, 2011 -
Mad Catz’s Video Games Are Xbox 360 Bound
Mad Catz doesn’t just make video game controllers. It also makes video games! Video games like War Wings: Hell Catz. Mad Catz revealed this week that it will be publishing video games on the Xbox 360. So there you go!
By Brian Ashcraft Published July 8, 2011 -
Sony is Making a Bollywood Sci-Fi Game for the PS3 (and PS2)
A Sony development team in the UK is working on a game adaptation of upcoming Bollywood sci-fi flick Ra.One The film, which stars Shah Rukh Khan, will see its game appear on both PS2 and PS3, the latter as a downloadable PSN title. Players can take control of Ra.One, the movie’s hero, or G.One, who…
By Luke Plunkett Published July 8, 2011 -
One Piece in Restaurant Form
This summer, Universal Studios Japan is hosting two nerd-friendly events. One is life-sized Monster Hunter monsters. The other? The second is a One Piece-themed restaurant. This summer, USJ eatery Lombard’s is being turned into Sanji’s Pirates Restaurant as part of USJ’s One Piece Premier Summer that includes a live action show where Waterworld is usually…
By Brian Ashcraft Published July 8, 2011 -
Nintendo Might Send you Demos, Even if you Didn’t Ask for Each One
Since the dawn of time, game demos have been a largely proactive experience. You hear about them, and you have to go out and get them yourself. Nintendo might have a better idea. During a recent Q&A session with investors, company president Satoru Iwata said, “When Nintendo would like to ask users to try a…
By Luke Plunkett Published July 8, 2011 -
EVE Online Thinks It’s “Real”
After a little, let’s say, negative publicity of late, EVE Online developers CCP have released this trailer as a reminder of why people play the game in the first place. Well, OK, one of the reasons. Back-stabbing and political intrigue don’t make for great trailers, though.
By Luke Plunkett Published July 8, 2011