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It Just Doesn’t Matter
Even if we play so far above our heads that our noses bleed for a week to ten days; even if God in Heaven above comes down and points his hand at our side of the field; even if every man woman and child held hands together and prayed for us to win, it just…
By Owen Good Published July 9, 2011 -
Thank God It’s Friday
Kotaku readers, we’re calling it. This workweek is over. As we head into the weekend, why don’t you relax with some off-topic (or on-topic) conversation with your fellow video game loving readers and commenters. If you’d like to chat about anything and everything, please take it to the comments and talk amongst yourselves. Have a…
By Michael McWhertor Published July 8, 2011 -
Left 4 Dead 2‘s Mission to Play ‘Cold Stream’ is A Mission Accomplished, Classic DLC Due Early
Earlier this week, Valve issued a challenge to the Left 4 Dead 2 community: if 20,000 players beat the in-development “Cold Stream” campaign by Sunday, they’d get the re-release of “Dead Air” early. That goal was met in about four hours. That means Left 4 Dead 2 owners will get the tweaked Left 4 Dead…
By Michael McWhertor Published July 8, 2011 -
Taking A Different Approach to Far Cry 3‘s E3 2011 Demo
Ubisoft’s E3 2011 demonstration of Far Cry 3 was—obviously—not the only way to run through the jungle and get to the chopper. Flexibility and player choice are key in Far Cry games, which Ubisoft illustrates in the above gameplay demo. It’s the other way to skin the cat that was Far Cry 3‘s E3 showcase,…
By Michael McWhertor Published July 8, 2011 -
Five Triumphant Moments in Space Shuttle Gaming
Now that the final mission of NASA’s space shuttle program is underway, we thought we’d take a look at some of the games influenced by the primitive spacecraft over the years. Since the early test flights leading up to the maiden voyage of the space shuttle Columbia on April 12, 1981, game creators have been…
By Mike Fahey Published July 8, 2011 -
First Footage of Burnout Crash! on Kinect May Leave Burnout Fans Hopping, Mad
Criterion Games has a Burnout spin-off coming to Xbox Live Arcade and PlayStation Network this fall, a game inspired by game shows and pinball, its creators say. Burnout Crash! is also the first Burnout game to support Kinect, an option that may leave you with a burning sensation. First footage of Burnout Crash! has one…
By Michael McWhertor Published July 8, 2011 -
From Katamari Damacy to Glitch: Keita Takahashi Discusses His Newest Imaginings
Keita Takahashi, famed Japanese game designer and creator of surreal games like Katamari Damacy and Noby Noby Boy, has signed on to help the co-founder of Flickr create a new sort of massively multiplayer game Glitch, in development since 2009, has players inhabiting a world created by the imaginings of 11 god giants. The still-in-beta…
By Brian Crecente Published July 8, 2011 -
Do You Prefer Your Cosplay in Slow Motion?
European geeks and gamers can wield a man-sized sword with the best of them. They look pretty sharp in a Zelda outfit. And they may be at their best when… everything they’re doing… is happening… in… slow… motion. Cosplay cinematographer and conventioneer Angel James de Ocampo is responsible for the above video of people in…
By Michael McWhertor Published July 8, 2011 -
Flight Control to…
Blast Off | Space shuttle Atlantis is seen as it lifts off from NASA Kennedy Space Center’s Launch Pad 39A at 11:29 a.m. EDT. The launch of Atlantis on the STS-135 mission, is the final flight of the Shuttle Program. (Photo: NASA/Bill Ingalls) The Xbox 360 Is More Powerful than the Space Shuttle’s Flight Computer…
By Brian Crecente Published July 8, 2011 -
Princess Zelda In Repose
Princess Zelda kicks back to relax in R.J. Palmer’s new fan art commission. Follow this artist here on Tumblr to check out more of their work. Artist Note: “Princess Zelda in repose. Done for commission. You can email me about commissions at [my site].” Princess in Repose by R.J. Palmer (deviantART) (CGHUB) (Facebook) Via: grimchild…
By Michael McWhertor Published July 8, 2011 -
This Grenade Toss is Unrealistic and Great
Yes, yes, Namco’s February 2012 game Inversion will let you raise and lower the gravity of enemies and objects, letting you toss them and crush them. Plus the game includes zero-gravity combat and neat sequences that have enemies (or you!) running around on the walls and ceilings, as if up was down or right was…
By Stephen Totilo Published July 8, 2011 -
The Week in Gaming Apps
It’s a four for four special this week in Kotaku’s gaming apps round-up, as in we didn’t have an app of the day on July 4, so you get four. Hooray independence! Not that independence figured much into this week’s app. Kicking off Tuesday with Tiny Tower pretty much killed the will I had to…
By Mike Fahey Published July 8, 2011 -
In a World Invaded By Space, Two Producers Launch a Film Project No One Wants to See
Not satisfied with aiding in the creation of the childhood-stealing Transformers and G.I. Joe movies, producers Lorenzo di Bonaventura has teamed up with Odd Lot Entertainment’s Gigi Pritzker to bring Space Invaders to the silver screen. Oh joy. When last we checked in with the Space Invaders franchise, Warner Bros. was looking to option the…
By Mike Fahey Published July 8, 2011 -
What Are You Playing This Weekend?
I’ll be testing my reflexes and platforming patience with Twisted Pixel’s latest, Ms. Splosion Man, this Saturday while also eating some Omaha Steaks frozen meats. Maybe not at the same time, but those two events will absolutely happen this weekend. I’ve also got some Shadows of the Damned to play and more multiplayer Trenched, meaning…
By Michael McWhertor Published July 8, 2011 -
The 3DS Game I Didn’t Know I Wanted: Pac-Man, Plain Old Pac-Man
I think I was supposed to get excited about playing Pac-Man Championship Edition and a new 3D first-person version of Galaga when I played the anthology game Pac-Man & Galaga Dimensions on the Nintendo 3DS at a Namco press event earlier this week. I do appreciate the greatness of Pac-Man CE on any platform where…
By Stephen Totilo Published July 8, 2011 -
What’s Next for the Creator of Katamari Damacy?
Computer gaming start-up Tiny Speck today announced that they have hired Katamari Damacy developer Keita Takahashi to work on their fittingly unusual massively-multiplayer game Glitch The news was revealed today on Tiny Speck’s official Twitter account and blog “Keita Takahashi, the creator of Katamari Damacy and Noby Noby Boy has always been a hero to…
By Brian Crecente Published July 8, 2011 -
PlayStation 3 Gamers Enter Limbo on July 19
Earlier this week developer Playdead confirmed the stunningly stark and strirring Xbox Live Arcade title Limbo was “coming soon” to the PlayStation Network. According to the PlayStation Blog, soon means July 19 in North America, July 20 in Europe. Rejoice!
By Mike Fahey Published July 8, 2011 -
Video Games Improve Marijuana Performance 43%
There aren’t many things that marijuana users say weed can’t make better. Take this guy I used to know. His name was Mike. Every once in a while we’d hang out with a few other guys and play ridiculous amounts of Halo 2. Occasionally Mike would light up during our fragfests. I could never beat…
By Joshua Rivera Published July 8, 2011 -
Gaming’s Favorite Camera Angle
Misinformed people used to complain about the preponderance of video game sequels. They saw video game titles that ended with a number as markers of creative drought. The excellence of Grand Theft Auto III, Super Mario 64, Halo 3, Burnout 3, Call of Duty IV, Mass Effect 2, Assassin’s Creed 2 and so many other…
By Stephen Totilo Published July 8, 2011 -
The Gritty Golden Cities of Deus Ex: Human Revolution
In order to create the most immersive settings possible for Deus Ex: Human Revolution, the Eidos Montreal team had to build shining cities of the future from the ground up, and then they had to get them dirty. It’s one thing to create a futuristic city that’s filled with clean lines and glowing lights. It’s…
By Mike Fahey Published July 8, 2011