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A Follow-Up with David Jaffe About that Oral Sex Remark
In a promotional video interview that went live on February 6th, David Jaffe included a statement that I and others found objectionable. So I objected. After the piece ran, Jaffe reached out to me through Twitter and we agreed to schedule a call. Yesterday evening, we spoke about the issue by phone for roughly half…
By Kate Cox -
The Romance and Enchantment of Rift‘s In-Game Marriage System Makes Me a Little Queasy
I was going to title this post “The Romance and Enchantment of Rift‘s In-Game Marriage System Makes Me Throw Up a Little in My Mouth”, but that’s far too long, and while spoil the cake? “Fahey is just bitter, he has never known true MMO romance!” Really? I’ll tell you about MMO romance. I was…
By Mike Fahey -
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Kingdoms of Amalur: Reckoning Leveled Up Considerably During the Review Process
Now that we’ve put the ever-questing of Kingdoms of Amalur: Reckoning through its paces, it’s time to see how it fared in the face of the assembled game critics. As far as I can deduce, it’s either horrible or the best thing ever. Try not to strain your neck while navigating Reckoning‘s Frankenreview chart. I’ve…
By Mike Fahey -
Real Life Gotham City Impostors Looks More Entertaining Than the Game
Whoa there, viral marketeers! You have to be careful not to overshadow your product with the promotion, as these lovely shots of everyday people dressing up in Gotham City Impostors garb readily demonstrate. Monolith’s game of vigilant justice versus criminal insanity is now out on PC, Xbox 360, and PlayStation 3, but it’s no substitute…
By Mike Fahey -
Epic Fan-Created Battle Rages Across Skyrim
In this skillfully-assembled scene that feels straight out of the siege of Minas Tirith, a cast of hundreds go to war. Featuring undead, a dragon, and a couple of decidedly irritated mage-generals, “The Great Battle of Skyrim” lives up to its name. I, for one, walked away curious to learn more about the reasons for…
By Kate Cox -
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Remembering the Pre-DLC Days, When Free Unlockable Content Flowed Like Wine
Back in the day we’d spend countless hours unlocking every hidden character, special costume, or magical weapon in our video games. Today we simply buy them outright. Commenter Superlocke laments this unfortunate evolution in today’s Speak Up on Kotaku. DLC. D-L-MO’****IN-C. What exactly is going on with unlockable content in games these days? It’s like…
By Mike Fahey