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Planet Explorers Promises an Otherworldly Adventure of Base Defense, Aliens, Swords and Guns
Pathea Games’ Planet Explorers tries to do a lot of things at once. The developers of this adventuring-base building-RPG hybrid are looking to gather $100,000 from the Kickstarter community to finish up and polish their game—a funding goal that, honestly, seems quite humble for a project this size. The game, on one side, will have…
By András Neltz Published April 3, 2013 -
Relinquish Your Form to this Awesome Mass Effect Lego Reaper
This fantastic piece was created by Imagine Designs for the 2013 MOCathlon, a yearly online Lego tournament organized by MOCpages. The Reaper statue is fully poseable, with movable faceplates that reveal its laser. You know, for added realism. And terror. Mass Effect Reaper: I am the Vanguard of your Destruction! [MOCpages] For reference, here’s the…
By András Neltz Published April 3, 2013 -
Dragon Ball Photo Meme Has New Competition: Darth Vader
It started with a Japanese schoolgirl trend: Kids doing anime style attacks and uploading their pics to Twitter. The trend went global, with people all around the world doing their version of Dragon Ball moves. Now, that meme has some new competition: The Dark Side of the Force. Say hello to “Vadering”. The trend began…
By Brian Ashcraft Published April 3, 2013 -
BioShock Takes Cosplay to Infinity and Beyond
Those BioShock titles sure have given us some fancy outfits! And the newly released BioShock Infinite is no exception. That’s probably one reason why people, especially cosplayers, love the BioShock games. Here is some, but not all, of the best BioShock cosplay this side of the internet. Have a look below as you try to…
By Brian Ashcraft Published April 3, 2013 -
A LEGO City That Took, Well, Forever To Build
600 hours. Over 200,000 bricks. That’s what it cost Mike Doyle to build this enormous LEGO city, called Odan. It was totally worth it. A lot of thought has gone into both the design and construction of Odan, which you should read about in this lengthy interview over on Brothers Brick Mike Doyle builds massive…
By Luke Plunkett Published April 3, 2013 -
Another Hollywood Director Wants To Make A Half-Life Movie
Fede Alvarez, the 35 year-old Uruguayan (and director of Panic Attack) who has been given the keys to the Evil Dead remake, has bigger ambitions than just reworking somebody else’s old movie. Speaking with Yahoo!, Alvarez says his dream project would be to make a Half-Life movie. “I really want to make a ‘Half-Life’ movie…
By Luke Plunkett Published April 3, 2013 -
BioShock Infinite Ported To Wooden Tables
What the upcoming BioShock Infinite: The Siege of Columbia lacks in surround sound and frantic action, it makes up for with things the video game version is lacking in: a tangible world and, more importantly, little plastic men (and women). Instead of playing as Booker, the game is more strategic in nature, giving you command…
By Luke Plunkett Published April 3, 2013 -
You Won’t Believe One Man Is Making This Game
If you were impressed that one person managed to make last year’s Dust: An Elysian Tail, get ready to be impressed all over again by Ghost of a Tale. Admittedly it’s a smaller project in scope than Dust, but it’s the visuals here that get your attention. Rough as they may be in this very…
By Luke Plunkett Published April 3, 2013 -
Reporter Pretends To Be 13 Year-Old Girl On PlayStation Home. You Can Bet How This Ends.
As part of a story on the ways sexual predators from the United States are using technology like online game consoles to “lure” Canadian kids, CBC’s Gosia Sawicka decided to do a little first-hand reporting and signed up to Sony’s PlayStation Home service. Posing as a 13 year-old girl. What she found was as sad…
By Luke Plunkett Published April 3, 2013 -
Jumping Off The End Of BioShock Infinite’s World Is A Beautiful Thing
In this video, reader awdofgum throws caution to the wind and takes a running jump off the edge of Columbia, BioShock Infinite’s floating city. It’s a long way down, but it’s one hell of a trip.
By Luke Plunkett Published April 2, 2013 -
In Puppeteer, All The World’s A Stage
Last week during the Game Developers Conference, I swung by Sony’s event space near the Moscone center to check out Puppeteer, an upcoming platforming game from Sony’s Japan Studio. I had a chance to play through a few levels of the game, and really enjoyed myself—the whole thing has a very LittleBigPlanet—like charm, but it…
By Kirk Hamilton Published April 2, 2013 -
Of Course Somebody Had To Find A Star Wars LEGO Set “Culturally Insensitive”
The new Jabba’s Palace LEGO set is one of the best in recent years from the Danish company, condensing nearly all of the main elements of an enormous location into a neat, compact playset. You’d think that would grant it universal acclaim, but no. Somebody, somewhere had to take political issue with it. That someone…
By Luke Plunkett Published April 2, 2013 -
At Least League of Legends Is Doing Something About Silly Female Armor
So often in fantasy games, male characters get to wear massive, fearsome plate armor while female characters ride into battle with whole swaths of skin exposed. When it comes down to it, female fantasy armor is simply inadequate. We’ve even talked to a guy who makes armor professionally and had him explain the craft-related reasons…
By Kirk Hamilton Published April 2, 2013 -
I Hope These People Don’t Think BioShock’s Indian Massacre Reference Is A Skyrim Joke
Bioshock Infinite released on March 26th, 2013. If you look at the Google Search Trends from that point onward, you might notice something curious: people are looking up the search terms “Wounded Knee Massacre” a hell of a lot more than they did before Infinite’s launch. What does Bioshock Infinite have to do with the…
By Patricia Hernandez Published April 2, 2013 -
Mystery Solved: Why No One In Fire Emblem: Awakening Has Feet
Here at Kotaku, we like Fire Emblem: Awakening. But a while back, we had to ask: Why on earth doesn’t anyone in this game have any feet? Everything else about the characters’ design is perfectly normal. But they don’t have any feet. In a new developer interview posted by Nintendo, the localizers at 8-4 (who…
By Kirk Hamilton Published April 2, 2013 -
Hooray, The First Free DLC For SimCity Is…An Advertisement
Developers have found clever ways to advertise brands in the games we play. Last year, we discovered that Sim City Social featured a Dunkin Donuts building that was much, much better than the normal bakeries in the game. So much better that a smart, savvy player will likely exhibit brand loyalty to Dunkin Donuts because…
By Patricia Hernandez Published April 2, 2013 -
The Guy Who Made The New XCOM Meets The Guy Who Made The First X-COM
This is pretty cool: Last week during the Game Developers Conference, Jake Solomon, designer of last year’s XCOM: Enemy Unknown sat down with host Adam Sessler to chat with Julian Gollop, designer of 1994’s X-COM: UFO Defense. So, the designer of Kotaku’s 2012 game of the year talks with the man who made the original.…
By Kirk Hamilton Published April 2, 2013 -
The People Who Make Rock Band Celebrate The Day The Music Died
Today marks the release of the final downloadable song for Rock Band. Harmonix has chosen Don McLean’s “American Pie” for the honor, which, as I’ve already said, is an absolutely perfect choice Today, Harmonix shared this video, in which their staff members take turns plastic-instrumenting their way through McLean’s opus while various members of the…
By Kirk Hamilton Published April 2, 2013 -
Even The People Behind Fire Emblem Hit Reset When Something Goes Wrong
When your characters die in Fire Emblem, that’s it. They’re dead, forever (unless you’re playing on the new casual mode). The idea is that permanent death forces players to be mindful of their actions, the idea is that permadeath adds gravity to the situation. Idea is the key word there. Instead, permadeath adds tedium: why…
By Patricia Hernandez Published April 2, 2013