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Tekken X Street Fighter Looking for the ‘Right Time’ to Release
Street Fighter X Tekken released on March 6, 2012, meaning Namco Bandai has been answering so-where-the-hell-is-it questions about Tekken X Street Fighter since March 7, 2012. Five games under the Tekken brand have appeared since, raising offhand speculation about TxSF‘s priority. Street Fighter‘s star producer certainly didn’t help things much when he joked that the…
By Owen Good -
Third Update to Super Mario Bros. Crossover Pays Tribute to Rare Port
The third update of fan-favorite flash game Super Mario Bros. Crossover has just released. This is the one that incorporates perhaps the rarest port of the series, a Japan-only version that gave Mario the hammer from Donkey Kong In addition to the features of Super Mario Bros. special, this update will offer new map skins…
By Owen Good -
The Best of Kotaku, The Week of July 29
We had some reviews this week, a really fascinating and promising EverQuest announcement and introduced a new mini-interview series, but let’s just all admit this was the best part of the week and be done with it. See the rest of my Kotaku Selects selections over here As for my image choice for today’s round-up,…
By Tina Amini -
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It’s Almost Like World of Tanks Is A Tony Hawk Game
There is no debate that Wargaming’s online tank simulator World of Tanks is as realistic as it can be. It’s relatively slow and tactical. But sometimes it gets a little too realistic and out of control, mostly when you land on other tanks. Tony Hawk and skaters would be proud of that huge 180. American,…
By Gergo Vas -
Hey, Pat Robertson, Is Playing a Violent Video Game a Sin?
Famous evangelical old person and all-around bigot Pat Robertson weighed-in on video game violence, despite never having played one in his life. “If you’re murdering somebody in cyberspace, in a sense you’re performing the act, you like it or not.” Robertson exclaimed on The 700 Club, comparing playing a violent game to other acts of…
By Chris Person -
EverQuest Next Could Fix Everything Wrong With MMORPGs
I’ve played every major massively multiplayer role-playing game released since 1998, yet it feels like I’ve spent the past 15 years playing the same game over and over again. That’s a problem. EverQuest Next is the solution. The original EverQuest established the basic layout that nearly ever subsequent MMORPG has followed. Players create a character…
By Mike Fahey -
How Do You Tell A Developer To Their Face That Their Game Sucks?
Everyone’s got an opinion on everything, but how do you confess straight to someone’s face that you dislike something they made? It can possibly be an awkward experience, but in today’s Ask Kotaku I dive in to how I deal with those situations. But let’s go through a few other questions you guys sent me…
By Tina Amini -
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SOE Debuts EverQuest Next Today. Watch The Reveal Live Here.
Sony Online Entertainment announced EverQuest Next back in 2010, and then ran silent for three years. Now it’s time to show off the evolution of one of the longest-running MMO franchises on the market. You’ll want to watch this. And thanks to Twitch, you can. Enjoy the show. You can also read our report about…
By Mike Fahey -
If Privateer And Star Wars Had A Casual RPG Baby…
In Starborn Wanderers, you play a hotshot Jedi-esque starship pilot tasked with mining ore, running trade between solar systems, blasting pirates to ashes in turn-based battles and just generally saving humanity from extinction. I’m a little bit in love. I’m used to seeing Moscow-based developer Game Insight’s name next to hidden object games and city…
By Mike Fahey