YouTuber Brothy ! gives us a look at some unused weapons hiding in the Breath of the Wild code. Nothing outlandish in here, but it’s still cool to peek under the hood.
“Why not?” It’s such a simple question, yet it’s led humanity down all sorts of interesting pathways and also to the brink of destruction and back on multiple occasions. Now, finally, we’ve arrived at our pinnacle: somebody managed to cram both Nintendo 64 Zeldas into Super Mario 64.
Yesterday on Twitch, we spent some time getting nostalgic all up on the SNES Classic. If you missed it, you can catch the whole stream right here.
Running through the Hyrule of The Legend of Zelda: Breath of the Wild, you come across breathtaking sights one after the other: Massive fortresses, dizzyingly high towers, vast open plains. But according to the open-world game’s designers, the two most salient features of Hyrule were triangles and rectangles.
When Nintendo foolishly licensed The Legend of Zelda to Phillips Media in the early 90s, the result was more than just Zelda: The Wand of Gamelon for the company’s CD-i console. Link: Faces of Evil is the action complement to Gamelon’s adventure game sensibilities. It eschews subtlety for a dungeon crawl-fest that is…
In 1993, Nintendo made the inexplicable decision to license The Legend of Zelda to Phillips Media, creators of the CD-i. Among the resulting games is Zelda: The Wand of Gamelon. It’s known as one of the worst games ever made. Replaying it 24 years later reveals a game with interesting ideas marred by atrocious…
Ocarina of Time has been turned inside out by speedrunners who are still hungry to find new glitches that could improve their times. Yesterday, a new glitch was discovered that could make some major changes to speedrunning the game.
Similar to how reading Kotaku news stories will unlock rainbows of happiness in your life, reading a post on the Nintendo Switch news feed today will give you apples and a piece of raw meat in The Legend of Zelda: Breath of the Wild.
The first thing you’ll discover in Zelda: Breath of the Wild’s new “Master Mode” difficulty is that combat isn’t worth it. You don’t want a fight. Run away.
The highlight of this week’s Summer Games Done Quick marathon happened very early this morning, as the charismatic speedrunner Andy broke the hell out of Link to the Past, beating the whole game without using a sword.
Breath of the Wild’s new DLC offers another hint as to where the game fits on the Zelda timelines, and in doing so, also raises more questions than it answers.
The Legend of Zelda: Breath of the Wild’s first DLC, The Master Trials, came out yesterday, and already players are trying to find conquer it in record time.
Today, Zelda receives its first piece of downloadable content, The Master Trials. The DLC’s got some new goodies and a new mode, but one of the best additions has to be a map function called “Hero’s Path.”
According to my Nintendo Switch, I’ve put more than 125 hours into The Legend of Zelda: Breath of the Wild. I’ve defeated Ganon, of course. I’ve also taken down an army of monsters, completed a bunch of shrine puzzles, and found a ton of Korok seeds. There’s still so much to do.
Traversing Breath of the Wild’s Hyrule unveils somber narratives inferred through its ruins and decimated villages. But it’s not all sorrowful. Some of the game’s most bizarre tales are told through its strange NPCs and locales, and they’re amazing.
Reader Khris Ramirez, who last year made those awesome Pokemon x Gundam models, is back with a new one based on Zelda.
Nintendo’s beloved Zelda series is headed to smartphones, states The Wall Street Journal in an unconfirmed report.