I played Torna: The Golden Country, the new Xenoblade Chronicles 2 expansion. I made a video in which I break down what I consider to be seven interesting points.
Xenoblade Chronicles 2 — Torna: The Golden Country is a new standalone expansion pack that does away with some of the more inelegant and tedious bits of the original game.
It’s been a quietly unprecedented week for Nintendo, and one that should change players’ expectations for the company’s games going forward.
We reported earlier that Nintendo is doing well. No kidding. The Switch is on fire. The company posted a bunch of sales numbers overnight, and we at Kotaku HQ have been discussing which is the most stunning. Let’s just say that we’re not all in agreement. Which is your pick? (Please say it’s the Splatoon one.)
The Ardainian Soldier enemies in Xenoblade Chronicles 2 had some weird battle cries in the English voice over. These bloodlusty, passionate shrieks tickled the hilarity bones of many players. The latest patch has bashfully edited these clips into more reasonable exclamations. Hear it for yourself in this brief video.
Xenoblade 2 gets a patch today that tweaks a few small things. You’ll get an extra zoomed-in map overlay when you press L3, and hitting X will now open the fast travel menu right at the area you’re in. “Tiger Tiger” gets an easy mode and there are a bunch of bug fixes. Sadly, this patch does not make the Switch game …
I played a lot Xenoblade Chronicles 2 before its release. I had to wait until after its release to download the Japanese voiceover DLC. Using the in-game cutscene viewer, I rewatched every cutscene I’d seen so far in the game, in Japanese this time. I made a video cataloging some of the little differences I noticed in…
While playing through a recently-released role-playing game for the Nintendo Switch, I got to thinking. Wouldn’t it be great if, instead of simply turning voice-over on or off, we could selectively mute individual characters? Who would you silence? Aside from Tidus.
Inelegant and tedious, Xenoblade Chronicles 2 is the anti-Nintendo game. In a year full of triumphs for the spunky Switch, this massive role-playing game is a disappointment.
I played the first 10 hours of Xenoblade Chronicles 2 twice. I made a long video describing the minute details of how the experience made me feel.
On the eve of Xenoblade Chronicles 2's worldwide release, the game’s official Twitter announced that KOS-MOS Re: will make an appearance as a Rare Blade.
We’re just over three weeks away from Xenoblade Chronicles 2, and to celebrate, Nintendo today offered a bunch of new details for the upcoming Switch role-playing game, including a spotlight of the combat system and the reveal of a season pass.
Xenoblade Chronicles 2's overdrawn (over eight minutes!) showcase on today’s Nintendo Direct was agonising. To make up for that, the game is also getting this very pleasant Switch Pro Controller.
Xenoblade Chronicles 2 is releasing December 1st on the Nintendo Switch. Here’s an extremely long presentation about all the things you will find therein, presented by a giant monster that is also a house.
The Switch is such a familiar part of the gaming landscape now that it’s strange to consider that Nintendo’s hybrid device is about to head into its first holiday season. What’s even stranger is that for Baby’s First Christmas, Nintendo’s lineup is overloaded with deep single-player fantasy adventures: role-playing…
Last month, fans following the development of Xenoblade Chronicles 2 spotted something strange. Tetsuya Nomura, Square Enix artist and director of Kingdom Hearts III, was being listed in the game’s credits.
In the heated ongoing conversation over “censorship” in localization, we’ve heard a whole lot from fans and even translators, but we haven’t seen much discussion from Japanese developers. Which is why, when speaking to Tetsuya Takahashi this week in Los Angeles, I asked him for his thoughts on the matter. His answers…