We’re just over three weeks away from Xenoblade Chronicles 2, and to celebrate, Nintendo today offered a bunch of new details for the upcoming Switch role-playing game, including a spotlight of the combat system and the reveal of a season pass.
Xenoblade Chronicles 2's overdrawn (over eight minutes!) showcase on today’s Nintendo Direct was agonising. To make up for that, the game is also getting this very pleasant Switch Pro Controller.
Xenoblade Chronicles 2 is releasing December 1st on the Nintendo Switch. Here’s an extremely long presentation about all the things you will find therein, presented by a giant monster that is also a house.
The Switch is such a familiar part of the gaming landscape now that it’s strange to consider that Nintendo’s hybrid device is about to head into its first holiday season. What’s even stranger is that for Baby’s First Christmas, Nintendo’s lineup is overloaded with deep single-player fantasy adventures: role-playing…
Last month, fans following the development of Xenoblade Chronicles 2 spotted something strange. Tetsuya Nomura, Square Enix artist and director of Kingdom Hearts III, was being listed in the game’s credits.
In the heated ongoing conversation over “censorship” in localization, we’ve heard a whole lot from fans and even translators, but we haven’t seen much discussion from Japanese developers. Which is why, when speaking to Tetsuya Takahashi this week in Los Angeles, I asked him for his thoughts on the matter. His answers…
Shown off during Nintendo’s Treehouse stream yesterday, here’s a solid chunk of Xenoblade Chronicles 2, which looks great and is hopefully more up my alley than the first game. (I imagine the portability will help.)
Nintendo Switch is getting a major JRPG from Monolith, and—surprise!—it’s a direct sequel to Xenoblade. Tonight, Nintendo announced Xenoblade 2, showing off a quick teaser trailer and not much else.