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CultureOutriders Will Permanently Mark Players Who Cheat
Outriders releases in less than a week and if you were planning on cheating, be warned: You’ll be forever branded a dirty cheater and won’t be able to play with rule-following players via matchmaking. In a pre-release blog post on Steam, Outriders developer People Can Fly laid out a bunch of information about things like…
By Zack Zwiezen -
CultureOdds and EndsHalo: Infinite Devs Destroyed A Piano To Create Some In-Game Sounds
As my great uncle often said, “To create art, sometimes you must destroy an old, unwanted upright piano.” He was a strange man. In the latest Inside Infinite blog, 343 Industries shared a bunch of details and information about how it’s creating the sounds in the upcoming Halo Infinite. There’s a surprisingly large amount of…
By Zack Zwiezen -
CultureMorning CheckpointGhost Of Tsushima Film Announced, Back 4 Blood Delayed, Xbox Live Name Change, And More
This week on Morning Checkpoint we talk about how great SonicFox is, dunk on Shinra, find out what games are now delayed, fondly remember demo discs, and say goodbye to Xbox Live and hello to Xbox Network. Great Kotaku Content From The Past Week SonicFox is the best and I’m so happy to see them…
By Zack Zwiezen -
CultureA New Melty Blood Fighting Game Got Announced Out Of Nowhere
Japanese developer French Bread recently revealed a new entry in the fighting game series that put it on the map: Melty Blood. I know, I know, but stick with me. This is pretty cool and a big deal for folks who live and breathe fighting games. First, the nitty gritty: Melty Blood: Type Lumina is…
By Ian Walker -
CultureNobody Saves The World Is A New Action-RPG From The Guacamelee! Devs
Drinkbox Studios, the makers of popular brawler Guacamelee!, have a new game on the way. It’s an action role-playing game called Nobody Saves the World In Nobody Saves the World, the world in question needs saving from a doomsday event called the Calamity. Though it shares a name and purpose (destroy everything) with the Calamity…
By Ari Notis -
OpinionImpressionsImmortals’ New DLC Taught Me A Lot About Chinese Mythology
It’s probably fair to say most DLC isn’t that great or memorable. That was the case with the first download for Immortals Fenyx Rising, which added a bunch of new puzzles and not much else. However, the game’s second DLC, Myths of the Eastern Realms, is a rare example of good downloadable content. In fact,…
By Zack Zwiezen -
CultureBalan Wonderworld Gets Day One Patch To Address Seizure Risk
Square Enix has released a day one patch for Balan Wonderworld, released today, to fix issues with a late-game scene that had bright, flashing lights that the company called a “photo-sensitive epilepsy risk.” A tweet from the official Balan Wonderworld account earlier today confirmed that the day one patch would fix a bug that could…
By Zack Zwiezen -
CultureYou Can Now Only Buy 60 Days Of Game Time In World Of Warcraft
Yesterday Blizzard announced they would be removing the 30, 90, and 180-day game time purchase options from World of Warcraft, leaving only the 60-day option. “We recently conducted a review on the available services in all currencies. Based on this, we have decided to alter the available Game Time options in the Blizzard Shop,” Blizzard…
By Ash Parrish -
CultureMorning MusicDusk Makes My Head Bang And My Knees Shake
Welcome to Morning Music, Kotaku’s ongoing hangout for folks who love video games and the cool-ass sounds they make. Today we’re going old school and grooving to the creepy, heavy soundscapes of modern retro-shooter Dusk I love me a good ‘90s shooter. (No you weirdos, I will not call them “boomer shooters.”) And of the…
By Zack Zwiezen -
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CultureKotaku Game DiaryFallout 76 Was Right, It Was Time To Stop Playing
Bored and without a large, engrossing game to play until Disco Elysium: The Final Cut drops later this month, I did the unthinkable: I downloaded Fallout 76 onto my PlayStation 5. I was almost immediately met by a game-breaking bug that, while easily rectified with a reboot, felt like a sign that I could give…
By Ian Walker -
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CultureWe Finally Got A (Brief) Look At The Gollum Game
The Lord of the Rings: Gollum won’t be out until 2022, but the developers at German studio Daedalic Entertainment shared a brief snippet of gameplay during today’s Future Games Show. Unlike action-oriented Lord of the Rings games like Shadow of Mordor, it appears as if Gollum will play to its eponymous protagonist’s strengths by focusing…
By Ian Walker -
CultureBack 4 Blood Delayed Until October 12
Turtle Rock Studios announced today that its upcoming Left 4 Dead-like game, Back 4 Blood, has been delayed until October 12. Back 4 Blood is a spiritual successor to Left 4 Dead, which was co-developed by Valve and Turtle Rock Studios. Like L4D, B4B is a co-op zombie shooter with a big focus on teamwork.…
By Zack Zwiezen -
CultureTotal War: Rome Remastered Comes Out April 29
Rome: Total War, one of the best Total War games ever made, is getting a much-needed remastering developed by Feral Interactive. This new and improved version of the game will be released on April 29 on Steam. Announced today, Total War: Rome Remastered will improve the original classic war game that was released back in…2004?!…
By Zack Zwiezen -
CultureCiv-Style Strategy Game Humankind Delayed To August
Humankind, the next 4X strategy game from the makers of Endless Space and Endless Legend, has been delayed until the summer, Amplitude Studios announced today. Previously set to arrive next month, the latest rival to Civilization will instead come to PC and Stadia on August 17 so that the developers can add more “polish” to…
By Ethan Gach -
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CultureIkumi Nakamura Talks About Her New Studio While Exploring Spooky Buildings
Ikumi Nakamura, the former GhostWire: Tokyo creative director who made a huge splash with her brief appearance at E3 2019, is finally ready to talk about opening her own game development studio after leaving Tango Gameworks in 2019. Fittingly, she did so while exploring some creepy, abandoned buildings. During her interview with Cutscenes, a new…
By Ian Walker