Overwatch, a team-based shooter about working together, isn’t always the friendliest of places. From random quitters to that one guy who won’t stop calling me a cuck, players often find ways to be toxic. To combat the issue, Blizzard is now banning players misbehaving on social media.
Riot Games confirmed to Compete that it has lifted the indefinite ban on Twitch League of Legends streamer Tyler1.
These days, it’s hard to talk about Overwatch without mentioning its ongoing struggles with sexism, racism, griefing, match throwing, and worse. At BlizzCon, game director Jeff Kaplan told Kotaku that fighting toxicity is now more of a priority than ever, to the point that Blizzard has formed a “strike team” to do so.
How many of the people who make games fear some of the people who play them? That question drove conversations last week among quite a few game developers, and over the weekend, Overwatch director Jeff Kaplan offered his own take: Lots.
Lately, I’ve been hearing a lot more “Great ult!” and “Thanks for switching!” in Overwatch than “Get wrecked, you useless piece of s***.” After toxicity in Overwatch’s competitive mode reached critical saturation last season, this season, which began September 1st, has felt markedly more positive.
Video game enthusiasts often muse about the secrecy surrounding game development, which is at times treated as if it were operated by the NSA. Over the weekend, one developer offered an interesting take: Game developers are secretive because being open can lead to too much toxicity.
A year after release, Overwatch players on PS4 and Xbox One now have recourse for the trash Mei who won’t stop icing her teammates into the spawn point.
Blizzard announced increased penalties for toxic Overwatch players yesterday, effective immediately. Kotaku has reported that Overwatch’s previous reporting system was toothless, which may have inspired the game’s recent toxicity epidemic. We’re monitoring to see whether Blizzard will take real action.
Snipers have a bad reputation: the class is infamous for standing back and picking off kills, all without contributing to the match objective. In Overwatch, that sniper stigma means that players consider heroes like Widowmaker and Hanzo to be nonviable competitively. For some players, straying from that norm often…
Here’s an interesting League of Legends statistic: Riot’s lead social systems designer Jeffrey “Lyte” Lin told Polygon in a story posted today that games that had a “role conflict or a position conflict in champion select” were 15% more toxic “no matter what happened in the game itself.” Glad they’re addressing that!
A whole lot of ink has been spilt talking about talking about how “toxic” League of Legends is. Little to none of this coverage has actually tried to show what an in-game altercation actually looks, sounds, and feels like to those involved when a game goes to shit. I’m going to walk you through the blow-by-blow of one…
The first time I played League of Legends against other people, I had no idea what I was doing. I don’t remember what champion I played, but I do remember how my team reacted: “Fuckin’ noob. Kill yourself.”
Most people would tell you toxicity is something we should strive to avoid in games. One big YouTuber, however, doesn’t just embrace toxicity—he thinks it’s one of the few things that make games like League of Legends fun.
Earlier this year, Riot Games announced a promising-but-still-kinda-vague “report card” system they’d developed to better address toxic in-game behavior by League of Legends players. Now they’ve finally given a sneak peek at how this new type of instant feedback will work.
Blizzard hasn’t said much about in-game toxicity in Heroes of the Storm since before the game had launched, leading the MOBA’s current systems to feel somewhat outdated for its growing audience. Today the developer finally revealed some promising new initiatives on the dealing-with-jerks-online front.
Riot’s Jeffrey Lin has amended his statements about how ranked League of Legends players will be punished for having chat restrictions or temporary bans this season. On Twitter and in a new ask.fm post, he said that only a specific subset of ranked players won’t be eligible for 2015 rewards. Read the full update here.
When Riot unveiled its tribunal system for League of Legends in 2011, it sounded like one of the most ambitious plans to improve standards in a gaming community a developer had tried. Inviting players to participate in a democratic process to judge their peers seemed groundbreakingly egalitarian. Oftentimes, it was.
I’ve had a bad losing streak going in League of Legends the past few nights, which made me realize a fundamental truth about the game and others like it: they’re a lot less fun when you’re not on the winning team. Uniquely so, I mean.
“Is this guy gonna rage at me the whole game?” the unfortunate soul asks. Yes. Yes he is.