Dusk is a throwback first-person shooter that released earlier this year. Comparing it with another shooter, Strafe, shows that one of the most important factors in recapturing classic FPS magic is memorable level design.
These days, we take the distinction between single-player and multiplayer first-person shooter maps for granted, but it wasn’t always so. Back in the ancient ‘90s, somebody invented multiplayer-only maps. Today, in the soon-to-be ancient year of 2017, the question is who.
Two eras of competitive Quake clashed in Dallas today, as the first world championships were held for the early access Quake Champions, awarding $1 million in prize across the tournament.
Remember the Aussie who forced his way through an online Quake Champions qualifier on crappy ping? Well there was a second round of qualifiers for the Quake World Championships over the weekend, and despite having an atrocious ping yet again, Daniel “dandaking” De Sousa somehow made it through.
Quake is a hard enough game as is, and that’s with a good connection. Now imagine playing in an international qualifier for a $1 million tournament on 200+ ping.
Strafe is a fond throwback to games like Quake and Doom. Seeking to capture all bloody fun of old school shooters, it has one hell of a shotgun and a lot of baddies to blast into bits. Heather and Chris sat down to take on its twisting corridors in this archived livestream.
Quake Champions will be free-to-play but charge players for characters, the game’s creative director told Polygon. While you can play the Ranger class for free, unlocking others will cost you. The game’s director said this was a way of compromising between satisfying stalwart fans and inviting newcomers.
Not only is Quake alive and well in 2017, its modding scene is making a comeback.
A long forgotten Valve project is now playable after 13 years in limbo. Based on an old school Quake mod, Half Life: Threewave is a multiplayer capture the flag game that was initially discovered in 2003 during the infamous leak of Half Life 2's beta. It was unplayable. Not anymore.
Quake Champions, Bethesda’s arena shooter for PC, is looking awesome. Its debut gameplay trailer just dropped, teasing some new champions and weapons. The game will enter closed beta in 2017.
Quake celebrated its 20th anniversary this week, and the developers behind Wolfenstein: The New Order released a new expansion pack. What?!
With Doom successfully reanimated, next in line for id is Quake, with Bethesda showing off a new game a E3 today called Quake Champions.
While it’s just a teaser for another announcement, DOOM co-creator John Romero has announced he’s working on a new shooter. He’s working on it with Adrian Carmack. The game will be formally unveiled on April 25. Here’s hoping it’s not another F2P shooter!
Face-to-face LAN parties—local game gatherings, usually PC-focused—just aren’t what they used to be in this modern, always connected age. Not even one of the biggest in the world can escape time. But the thousands of PC gamers who gather in Texas every summer are pushing off the inevitable as heroically as they can.
Out of all the games to get patched today, the last thing I was expecting to see was a 1GB patch for Quake Live.
Railguns are an actual real thing, but for most people, they’re just a killer gun they used a lot in Quake. Which might explain why this guy went out and built himself a working, handheld version of the experimental weapon.
Map design that resembles classic deathmatch maps? Check. Lava? Check. Red-clouded skies? Check. Grey stone walls? Check. Zool’s custom CS:GO map, F4ST Castle, is a pretty good attempt to recreate everything that made Quake good.
Overlaying screenshots and photos with Google’s “Deep Dream” algorithm is now something everyone’s abusing and one perfect choice from the world of video games is the original Quake. The game’s dark, haunting, full of crazy textures and this process just adds an extra level of trippiness to it.
The longer a competitive game's around, the less its high-level matches resemble matches between typical players. Pros begin whipping out plays that blur the line between technique and exploit. So what happens if you press the reset button on all of that?