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Over on Szablewski’s Twitter account, you can see how he developed Q1K3 and got it all to fit in such a tight package. The levels were built using TrenchBroom, a popular Quake mapping tool used to create custom levels for Quake-engine games. To help make this mini-FPS, he also created a tool that allowed him to more easily create tiny textures. He released this tool for free for anyone to download and use, though he does warn it’s a bit “quick and dirty.”

Q1K3 was developed for the Js13KGames contest. Started in 2012, the contest challenges devs to create tiny, 13KB or less games using JavaScript. You can check out all of the 2021 entries over on the contest’s official website. And you can play all the past entries too. This year’s theme was space. Winners can walk away with money, digital rewards, t-shirts, and other goodies. The contest wrapped up today on the perfect date of September 13.

While it’s true that Q1K3 and the other games featured in this contest might not be as big or graphically impressive as newer games that take up 200GB or more of space, it’s a nice reminder that a good, fun game doesn’t need to be huge. Even something as tiny as a dozen or so kilobytes can provide some enjoyment. I mean, Super Mario Bros. on NES was only 32KBs and I hear a lot of folks liked that game!