I was skeptical about Headquarters before I got my copy of Call of Duty: WWII, but after spending some time in the new social space, it seems like a well-thought out place to kill some time, get some loot, and play some Atari 2600.
We should have gotten action figure tie-ins for every game Activision released on the Atari 2600, but we didn't, because marketers were stupid back then. Dan from Chicago Toy Collector makes up for the oversight with this killer custom G.I. Joes. Can you guess which figure goes with which game?
Indiana Jones is not the only one solving annoying ancient puzzles in haunted caves, armed with a whip and dynamites, far from civilization. A setting like this is perfect for video games, so it is no surprise that many were influenced by the character, and the similarities in some cases are amazing.
There was a time when mines and minecarts dominated video games. If a platformer or RPG didn't have a mine stage or a mine-themed dungeon, it wasn't a game. We felt like mines—where actual mining was eschewed in favor of racing around on minecarts—were the most natural things in the world, just as common as forests.
There were a lot of one-hit wonders in the 1980s, but David Crane isn't one of them. The Activision programmer was behind Decathlon for the Atari 2600, Ghostbusters, one of the first great film-to-game adaptations on PC, and later, A Boy and His Blob. But he'll forever be known as Pitfall!'s creator, almost typecast…
If you're old like me, you played the original version of Pitfall! on the Atari 2600 way back when. Sequels to David Crane's iconic side-scrolling adventure have come and gone but none have quite captured the tense feel of the 1982 release. Yet, the 30-year-old classic seems like it'd be great as a mobile gaming…
You spent hours playing Pitfall on an Intellivision or an Atari 2600 back in the day, imprinting your impressionable brain with a fear of crocodiles that not even delicious Choco-diles snacks can't conquer. Also you love gold. A lot.
The third game in the Uncharted series is out this week, and will once again bring to the fore the adventures of a man in sloppy clothing climbing all over stuff while stealing priceless artefacts.
Who'd pass up a chance to own a full set of Yoshi Armor in Super Mario World for a mere 200 SNES points?
Bill collectors, petition gatherers, creepy neighbors, cheerful-looking people who want to talk to you about your relationship with God, tell them all it's safe to cross into your home when this Pitfall! croc shuts his mouth.
Activision co-founder and Pitfall! creator David Crane isn't just a pioneer in the gaming industry. He's also a pioneer award winner, having been named the first recipient of the Academy of Interactive Arts & Sciences' Pioneer Award.
So apparently some good came out of watching a robot learn to play Pitfall: a Pitfall/Fallout mash-up.
Yup. Pitfall. First step, Atari games, next step, the enslavement of humanity. Or our eradication. Whichever our robot overlords feel up to once they assume control.
The best sequences are ones requiring the rope swing; the rest of the time, you're looking at people with tiny vertical leaps, if not waiting contestants' backs. But thanks to Chris for giving us a look at it. It sounded cool.
Teams of four will traverse the hazards of Atari 2600 classic Pitfall!, using a projected background and a theater stage, in the "Come Out & Play Festival 2009" tonight in Manhattan.
This week's Nintendo Download features two new downloadable titles for your DSi, a Pitfall adventure on the Virtual Console, and the most unfortunately timed pirate game release ever.
Since Gametap isn't quite the original content developer they used to be, the six animated shorts now appear on the Gametap YouTube channel, rather than getting the sort of attention the first season of Re/Visioned did with its unique takes on the Tomb Raider franchise. Still, fanfare or no, these are some brilliant…