Even after issuing an apology, in which he spoke of his "regret", the controversy over Penny Arcade artist Mike Krahulik's comments at this year's PAX continue to have repercussions.
In space, soup is a nasty business. You’ll need to build bases that defend automatically themselves from attackers and jump your way to remote locations for out-of-the-ordinary ingredients. But, even in the far future of Pixeljunk Inc., people need their stews.
You’ve got a successful game design career that’s wound up with millions of people all over the world playing and loving something that you made. Not to mention all the poutine that you can eat. Why would you leave that? Let two guys in lab coats who used to work at Ubisoft tell you why.
Once upon a time, it felt like Nintendo was giving independent game developers a bit of a cold shoulder. But times have changed and the folks at the House of Mario have been bringing more and more indie games to their platforms. The latest one? A gorgeous touchscreen fable set in feudal Japan that looks like a pop-up…
Gravity Ghost looks like a children’s book come to life. There’s no shooting or killing. But jumping from planet to planet is a lot trickier than it looks in this pastel-colored journey through the cosmos.
Last year at E3, I took a look at the trippiest first-person shooter I’d ever seen. This year, the game that lets you change the size of anything in the gameworld looks even better. Shinier. Stranger. And more inviting than ever before.
Yeah, the DualShock 4’s got that fancy Share button. And the Xbox One controller sounds like it’s doing cool stuff with feedback. But, know this: if people all over the world start powering up Dance Dance Revolution dancepads again, it’s because Crypt of the Necrodancer looks like it’s going to be freaking awesome.
Hey, that Aiden Pearce guy. The jerk who keeps pulling his turtleneck over his mouth, breaking into systems and generally wreaking havoc all over Chicago. Somebody should try to stop him, no? Well, when you fire up Watch Dogs’ companion app on your phone, that somebody is you.
Super Time Force already had a lot going for it. Crazy, run-and-gun side-scrolling action. A cleverly implemented time-manipulation mechanic. And one of the greatest promo trailers ever made. But the appeal doesn’t stop there. You can literally control a piece of crap in Super Time Force. And then fart. And then…
Oh, look: a side-scroller. You know what to do, right? Just run to the right and hop onto that elevated platform to get to the next screen. Wait. What’s happening? It’s getting taller as you move closer to it? Why? WTF? This isn’t how things are supposed to work!
It figures that right after I write my hands-on preview of XCOM: Enemy Within, Firaxis would then release the video of its PAX closed-doors demonstration. (Video during my playthrough was forbidden.) Well, it's worth the double-dip, because you can see some things I forgot to mention.
My go-to expo question when speaking to a developer, particularly and independent games developer, is "What itch does your game scratch?" Windforge, by Snowed In Studios, gets to a very hard to reach place—the one for gamers who really want to play something like Minecraft and Contra at the same time.
Klei Entertainment hasn't argued the comparison. To the contrary, they were the first to make it, saying their upcoming game, Incognita, is in effect espionage done in the mode of XCOM. But you find out how quickly the game is not like XCOM when you unholster your weapon.
You'd think being given not one, but two hulking mecha-soldiers, for whom cover is a moot point because they can't use it, would at least reduce the relentless battlefield tension that distinguishes XCOM. It doesn't.
While Blackbird go changing the letterhead of their strategy game from Hardware: Shipbreakers to Homeworld: Shipbreakers, publishers Gearbox are working on their own games in the franchise, namely the HD remakes of the two main Homeworld games. Let's see how they're getting along.
It's been three days of PAX Prime so far and the cosplay greatness just keeps growing. This latest batch of pictures has a great Fallout survivor, two flavors of FemShep and Lady Deadpool. Enjoy these folks' hard work, folks!
Nerds and geeks of a certain age fondly remember Macross/Robotech, Star Blazers and other spectacle-filled, emotionally overwrought animated space operas from the 1980s. These Japanese series remain touchstones for a generation and some folks miss them quite a bit. Jake Kazdal is one of those people and the game…
Remember when Nintendo unveiled The Legend of Zelda: Wind Waker back in the day, and everyone lost their minds because of its cel-shaded graphics? And there was basically a storm of hatred until the game was released, at which point everyone played it and realized it was incredible?
Talking cars. Who doesn't like talking cars? And talking cars that can blow stuff up? Even better. Except in this case, the vehicle in question is a super-smart sentient motorcycle that got hit by lightning and decided it doesn't want to work for The Man anymore.
Secret Ponchos features outlaws. It features guns, it features shootouts, it features eight-on-eight free-for-alls. It features exactly one poncho, however, and zero secrets. So what’s in its name?