Koei Tecmo’s latest Warriors game doesn’t have any characters from Zelda or Dragon Quest. It’s got characters from other Koei Tecmo games.
After tossing together several successful all-star Dynasty Warriors-type games based on other people’s properties like Dragon Quest Heroes and Hyrule Warriors, Tecmo Koei gives its own famous characters a shot a killing many things at the same time in Musuo Stars.
Keiji Yamagishi, the composer of the Ninja Gaiden series, announced on Twitter that he’s “working on a new project related to Ninja Gaiden” and that he’ll be “able to share more news in July.”
While it seems somewhat unclear as to who is publishing Ninja Gaiden creator Tomonobu Itagaki’s latest game, Devil’s Third in the West, the game will definitely be out in Japan next month. Thank goodness.
Just announced on IGN's E3 livestream, Devil's Third will be showing up only on Nintendo's home console.
Ninja Gaiden's cyborg vs. zombies spin-off is coming to PC. Tecmo Koei announced this morning that the Steam version of Yaiba: Ninja Gaiden Z will be launching day-and-date with the PlayStation 3 and Xbox 360 versions in early 2014. Thank goodness. Ninja Gaiden and PCs go together like ... you know.
Yaiba: Ninja Gaiden Z, the zombie-centric Ninja Gaiden game, is on display at E3 and I can confirm one thing: there is at least one incident of panties raining from the sky.
That's a direct quote from this trailer for YAIBA: Ninja Gaiden Z. Just so you know what you're getting yourself in for.
Classic 2D arcade platformers, brawlers and beat 'em ups can have amazing background art—with pixel perfect details and a wonderful color palette. Unlike the similarly awesome 2D fighter backgrounds, people don't pay as much attention to these.
It's been nearly 3 years since Devil's Third was announced. From Tomonobu Itagaki, creator of Ninja Gaiden and Jiggly Ninja Girls Galore – I mean – Dead or Alive, and his studio, Valhalla Game Studios, the apparently hyper-violent action shooter has had a rocky time getting made. So where is it now? Japanese gaming…
Video game endings back in the 80s and the early 90s were never really all that complicated. A short animation or a few screens, sometimes text only. But, hell, it still felt so rewarding when we were able to experience it for the first time after beating a hard game.
The continue countdown screen was introduced to arcades in the 80s. It was a simple and effective way of getting players to fork over more money. When you fail, the screen comes up for a limited time with a countdown to insert additional coins or press a button.
Ninja Gaiden 3: Razor's Edge is leaving behind Wii U exclusivity and coming to Xbox 360 and PS3 on April 2nd.
There's no doubt that ninja are among the coolest video game characters. They do everything with style; running, jumping, fighting, even breathing. These games—mostly platformers—were able to capture this no matter how limited the hardware capacity was; ninja always look awesome.
Back in the day Japanese developers didn't have the budget or the control to make perfect Japanese-to-English translations... although probably no one really cared. They had to translate and export their games to the West as fast as possible.
When Ninja Gaiden III came out, I was none too kind to it. As a long standing fan of the franchise, it just did too many questionable things: QTE's in combat, Long-winded villains, and an uncomfortable scene in which you're forced to murder somebody while he pleads for his life and the welfare of his children.
As Nintendo's first high definition console, Wii U will join the neverending, nothing-really-proven debate between the PS3 and the Xbox 360 over which console's visuals for whatever multiplatform game are superior. Some people are convinced it's a bad port, others are convinced it proves inferior hardware.
Yaiba: Ninja Gaiden Z takes place in the world of Ninja Gaiden, but it's not canon, says Team Ninja's leader.
Snapped at DragonCon 2012 by Elysiam Entertainment, this is a human looking as close to Ninja Gaiden's Ryu Hayabusa as a human could ever possible look.