The crowdfunding campaign for Blackroom—a new shooter being developed by Doom co-creator John Romero—has been cancelled so developers can work on a demo. Once the demo is out, the funding efforts will be relaunched.
Blackroom is the new shooter teased by John Romero last week, and he’s trying to raise $700,000 on Kickstarter. Romero describes Blackroom as a “return to fast, violent and masterful play on the PC.” If funded, they’re aiming to release in “winter 2018.”
While it’s just a teaser for another announcement, DOOM co-creator John Romero has announced he’s working on a new shooter. He’s working on it with Adrian Carmack. The game will be formally unveiled on April 25. Here’s hoping it’s not another F2P shooter!
One of the creators of DOOM is back with something special.
It’s long been a game development legend that the creators of Doom made their own version of Super Mario Bros. 3 for the PC ages ago. Today, we get to see what it looked like.
This week, classic PC shooter Doom turned 21. So if you see someone in green slide up next to you at a bar and scream RIP AND TEAR, buy the guy a drink.
Made from found objects, old circuit boards and action figure parts, artist Jason Hite's miniature sculpture of Doom II's final level "The Icon of Sin" is just as incredible and iconic as the level itself.
This old John Romero home movie is worth watching if you've not seen it before as it shows that id blew their own tiny little minds playing DOOM.
'"It's an adventure game! It's mass market! It's the anti-Doom! We have to crush this game!" "'What is this?! Demons on Mars?! People are playing this?!"
Twenty years ago, on December 10, 1993, John Carmack, John Romero and the rest of the team at upstart id Software unleashed a game called Doom upon the world. Twenty years later, both men have written about their favorite memories of the game for you and all fans of Doom to read. Here they are, in their own words...
About a week ago, burglars completely wiped out the stock of I Got Game, an independent game store in Ogdensburg, N.Y., a town of about 10,000 on the St. Lawrence River. The store hadn't even been open a month. Nothing was insured. The owner was in a daze.
This year's Game Developers Conference is about to end today, leaving behind great panel discussions and announcements, and also a lot of other cool stuff that was not shown on any stream.
You go to PAX Prime, you want autographs from all the top developers attending. But then it occurs to you - autographs are a little bit rubbish. Why not, instead of just asking for signatures, get them to draw a dragon instead. Yes - this is true genius at work.
The latest game from one of the architects of the first-person-shooter genre probably isn't what you expect. There are no BFGs, no demons and no space marines. There is conflict of a furry nature, though.
It's been a while since man/myth/legend/Doom co-creator John Romero put out a shooter. Almost ten years, in fact. Speaking with Eurogamer, Romero revealed some details on a new shooter he'll be working on soon.
This is a painting of Doom, one of the greatest games of all times. And surely this must be one of the coolest video game paintings of all time.
Before John Romero co-created Doom he was just a kid. A very smart kid. When he was a teenager, he wrote a letter to Jordan Mechner, a very smart man who made a game young John Romero liked very much.
In approximately 90 days, walk into any bar in the State of Ohio. If there aren't any signs stating otherwise, feel free to carry your concealed weapon in that watering hole. But don't order a round. You can't legally drink if you are packing heat.
Not only can you now relive this year's Game Developers Conference keynote from Nintendo president Satoru Iwata, who spoke about the creation of Kirby and the devaluation of games in "Video Games Turn 25: A Historical Perspective and Vision for the Future," you can experience the best part of GDC 2011: the classic…