From Metacritic scores to How Long To Beat completion times, there are plenty of numbers that players reference when deciding to buy a game. Gaming storefront Green Man Gaming has another metric: Average Cost Per Hour. 2015’s Doom is said to cost $1.24 per hour. Frostpunk is $4.57 an hour. These are strange numbers…
Tacoma is a narrative game about chasing ghosts. Set in the future aboard a large space station, players search for answers in augmented reality recordings of past events. The digital remnants of the station’s crew steal romantic moments, play video games, and strum guitars. These shadows are all too human, and…
Tacoma, the new game from the makers of Gone Home, is coming to PC and Xbox One on August 2. That’s surprisingly soon! The game is about uncovering “the mysteries held by Lunar Transfer Station Tacoma and its crew, living at the edge of humanity’s reach.”
Whether it’s an RPG that tells a story over dozens of hours, or a strategy game that takes months to master, games are often a considerable time investment. For many people this is central to gaming’s appeal: nowhere else in art can you find such complete worlds to lose yourself in or such stern challenges to overcome.
Gone Home is coming to consoles after all. After a tumultuous development cycle triggered by Majesco’s financial issues, the critically acclaimed walking simulator will be out for PS4 and Xbox One on January 12, 2016. No Wii U, sadly.
Over the years, humanity has sent a number of people into space to explore and document the far heavens. We’ve seen pictures, videos, and accounts from people that have been to space. But it’s still pretty difficult to imagine life out there, isn’t it?
Saying a game isn't actually a "game" has become the quick and easy way to deride games we don't like or understand. It's easy to boil down the key concepts of a game and make them sound bad.
Gone Home doesn't have guns, you say? Well now it's got guns and terrorists thanks to a custom CS:GO map by Nipper that turns the Greenbriar's house into a hostage situation.
I am acutely aware of the fact that my heart is beating. Hard.
Indie adventure Gone Home, which made waves last year on PC, is coming to consoles later this year, the developers at Fullbright Games announced today.
Want to play Gone Home but don't want to deal with nonsense like "exploring" and "reading" and "emotional resonance"? Try Gun Home, the downloadable content devised by the fine folks at Dorkly. Because a video game isn't a video game unless you're killing Hitler.
Gone Home sure does provoke some good criticism. This time, the critic in question is noted interactive fiction designer (and Versu co-creator) Emily Short, who has written a lengthy, thoughtful essay about how Gone Home overly relied on backstory—as opposed to active story—and as a result fell short of its potential.
Gone Home, the Fullbright company's evocative house-exploration game, is being remade with an old-school JRPG look. Because why not?
In twenty thirteen, it was a very good year. It was a very good year for video games, with zombies and dames, killing monsters with flames... oh the things we've seen... in twenty thirteen.
Do we grade video games on curve? Do we patronize them? Do we pat them on the head and praise progress over performance? "We" as in me, you and everyone else who loves games. Maybe we're too nice.
Is The Walking Dead a "game"? How about Dear Esther? Gone Home? They're all certainly lovely, heartbreaking experiences, but are they "games"?
Sometimes limitations lead to good things. Sometimes we're at our most expressive when we have to choose our words most carefully. Sometimes it's a good idea to review games using only emojis.