My friend Frank Cifaldi, producer of many retro game collections like SNK 40th Anniversary, sums up his company’s philosophy in two sentences in a GDC session today.
Divinity Original Sin 2 had a disastrous production, according to director Swen Vincke, who said in a postmortem panel at the Game Developers Conference in San Francisco that they didn’t finish the writing until months before the game came out. They even changed a chunk of Sebille’s origin story one week before…
The technical director of Bluepoint Games, the tech wizards behind the Shadow of the Colossus remake, just said he would show the GDC audience “what’s next,” and then just showed this slide instead. He did say that its next project would be more than a remaster or remake—more of a “re-envisioning.”
Another game you can find around GDC is the hilarious Sloppy Forgeries. Using just a few sizes of paintbrush, you have to recreate a masterpiece in about two minutes. Very clever game! Feel free to guess which shitty fake was mine.
“Hey Gooch, why don’t you make Tetris with music?” — Tetsuya Mizuguchi’s recollection at GDC of how The Tetris Company’s Henk Rogers pitched him on the creation of Tetris Effect.
From the Panzer Dragoon GDC panel, here’s a look at the motion capture sessions from the 1998 Sega Saturn game Panzer Dragoon Saga. Note the actor riding a budget “dragon” made out of plastic beer crates.