Years of neglect are eroding gaming history. Cartridges rot in garages, companies hoard demos that they will never release, and obscure titles fade into the ether. Some games may even be lost forever.
Before I played Final Fantasy VII, I didn’t think it was going to be very good. I don’t remember how I was introduced to the game—maybe it was a store ad, or a magazine, or that wild 1997 TV commercial—but I do remember hating it.
Cloud and a bunch of Smash Bros. trophies. That’s one way to create a new gen Final Fantasy VII.
When Final Fantasy VII arrived in 1997, it was unlike anything I’d ever played before. Late nights, lots of grinding, and hundreds of hours later, I’d reached the end. A few friends were watching as I took down the final boss, and we eagerly waited for the ending to play out. What we saw was...uh, unexpected.
The flowery home of Final Fantasy VII’s Aeris, a tiny, fragile island of peace in the middle of the Sector 5 Slums, now has a fan-made Unreal Engine 4 version.
Final Fantasy VII, a video game about an angry man with mommy issues, will come to iPhone and iPad tonight with the next Apple Store update, publisher Square Enix announced today.
John’s mother worked during the day, so he stayed with his neighbors. They seemed normal, nice. He didn’t know it at the the time, but later, it would become clear he had been sexually abused—repeatedly. John was 4-years-old, and credits games with bringing him back from the brink.
The announcement trailer of Final Fantasy VII’s remake showed a slightly darker and more realistic world compared to the 1997 game. And with an aesthetic like that it’s almost impossible to imagine how some of the crazier parts of the original game would look.
Final Fantasy VII’s Cosmo Canyon, the home of Red XIII and his tribe, has been redrawn beautifully by Tumblr user hot-fish. Here’s the full pic below, with Bugenhagen’s observatory on top of the staircase labyrinth looking at the moon in the distance.
Artist Lap Pun Cheung created a speed painting series featuring Final Fantasy VII’s most memorable moments. It was a 6-month-long project and he only finished it recently with Cloud & Co. finally facing Sepiroth. You can check all 130 paintings here. It’s quite the ride.
Well, that's one way to play the classic JRPG: With a miniature version of Final Fantasy VII's capital city on top of the console.
Still bummed out about Square Enix's major Final Fantasy VII tease on Saturday? Well, I can't help you there. But at least I can share this rad fan video, created over four months with the help of some 100+ artists, that essentially tells all of Cloud's story, from Midgar to the Promised Land. It's really cool. If…
These speed paintings are the work of concept artist Lap Pun Cheung and they pretty much sum up the first few hours of Final Fantasy VII. The bombing mission, Rufus, meeting with Aeris, Tifa and the promise, all here.
Minecraft modder Killerx20 has finally released his giant re-creation of Final Fantasy VII's Midgar, which he's been building (with help) since early 2012.
One of the highlights of Lightning Returns: Final Fantasy XIII is all the costumes you can play around with. Aside from the costumes included in the game and the DLC costumes, Square Enix also has a limited Aerith from Final Fantasy VII costume and weapons. Well, it was supposed to be limited.
Last night I spent about four hours watching the Food Network, because once you start watching an episode of Chopped it's impossible to not watch three more.
Last week, we reported that Square Enix wants to bring Final Fantasy VII to cell phones. Today, we've got an explanation for why that hasn't happened yet: the game is too big, Square says.
Forget the HD remake: what Final Fantasy VII really needs is a 2D remake.