On paper there’s a lot to do in The Crew 2. Ten hours in, my map is full of icons. Various races, skill tests, and other points of interest are sprinkled generously from Maine to Washington. Most of it gets boring pretty quickly, and the world itself feels barren and incomplete. That’s probably why so many players are…
Joe Humfrey, art and code director at game development studio Inkle, believes that the primary goal in designing text for video games is “making sure every word is effortless to read.” It turns out that making sure players can read and understand on-screen text is a more complicated task than you might think.
Steam’s desktop app has gotten better over the years, but its mobile app is pure trash. Which is why fans like Thano9, fed up with its ancient looks, go and imagine their own redesigns.
Minecraft fans got the chance to vote on what would become the game’s next enemy type during MineCon Earth 2017 this weekend. They chose the one that tries to kill you if you don’t get enough sleep.
Fewer and fewer new releases find their way into arcades these days. Even the latest version of Street Fighter, a series synonymous with the scene, ended up forgoing an official arcade cabinet having settled instead solely on the virtual arena of online multiplayer. Fortunately, there are still people trying to…
This ad for the Nintendo Switch shows how great it would look without bezels. Actual Switches have a thick border around the edge of the screen with plastic underneath. The one advertised by German hypermarket chain Real does not. With smartphones all chasing edge-to-edge displays, it would be great to see Nintendo’s…
At Blizzcon 2017, the Heroes of the Storm team announced the debut of Overwatch’s Hanzo and World of Warcraft’s Alexstrasza with a cinematic featuring the two dragon-themed characters facing off. In it, Alexstrasza transforms into her massive red dragon form, towering over her measly human opponent. But Heroes of the…
Controlling the field is a core tenet of any competition. Fighting games are about the footsies, League and Dota demand good positioning, shooters like Overwatch and Counter-Strike are as much about tactically holding or taking key areas as they are shooting accuracy. At a high-level, controlling the field of play is…
Along with giving folks a comfortable means of typing for hours on end, a decorated mechanical keyboard can also reflect the passions of the user. Since no existing keysets adequately reflected my love of Final Fantasy, I made my own.
Giving one of the world’s most iconic video game characters a makeover for his latest mobile game, Bandai Namco have created a Pac-Man that really works with today’s more minimalist cartoon sensibilities. Or he’s just really damn cute.
Like many of us, Wendy Borg has a few issues with Pokémon Go’s user interface and menu design. Unlike us, she went ahead and did something about it.
Every couple of years I like to stop by The Controller Shop and design work of gamepad art. During my most recent visit I found myself overwhelmed by available options, so I turned design duties over to my son, Seamus. He’s really into red right now.
The simple act of jumping can make or break a 2D platformer. In the first episode of Mechanically Speaking, Game Array explores how developers balance responsiveness and fairness to the player to make these movements magical.
So travellers can run—or more realistically, walk briskly—between gates. This is just one of several clever design elements at Narita Airport’s new low-cost terminal.
Walking through a well-designed landscape can be the best part of some video games. Great gameworlds can amplify the dread, excitement or sadness you're meant to feel while playing. Some of the very best have been collected in a student-made book that's just as pretty.
Katsuhiro Harada, director of the upcoming Tekken 7, posted this design for an Arab fighter and asked for feedback:
At iTunes, there's a selection of nearly one hundred apps in the Kids Fun Club by TabTale collection. The icons are nightmarish:
The pointy ears, the sharp nose, the formidable jaw…Batman's got one of the most iconic silhouettes in all of comics. But, like all superheroes, it changed a lot over his lifetime. Take a look at almost all of the ways the Dark Knight's looked since he debuted in 1939.