WipeOut Was One Of The Coolest Games Ever Made

Illustration for article titled iWipeOut /iWas One Of The Coolest Games Ever Made
Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Today was the The Designer’s Republic’s 30th birthday. If you don’t know who they are, know that they are a design studio that played an instrumental role in how cool WipeOut looked.

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In celebration, then, I thought I’d post a range of the work they did for the original game, which first appeared in this post.

It’s almost impossible to understate the impact WipeOut and its refined, adult slant had on video games. Yes, it had an amazing soundtrack, but the visual influence the game has had is staggering. Not only is its bright, neo-Tokyo style still being admired today (you can see echoes of it in everything from Mass Effect to Mario Kart 8 to Destiny), but it showed that games could be brave (and smart) enough to not just rely on their own artists, but enlist the help of world famous design studios.

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The Designer’s Republic main role was in creating the game’s branding. All those posters and logos and icons you see in WipeOut (and without, since they did poster and box design for the game’s marketing, too), whether on a ship or flying past you on a billboard, were made by a company that had become famous for its work in dance music and advertising, not video games. And that outside perspective did wonders.

WipeOut was a game set in the future, and it looked like it came from the future. Even today, over twenty years after it was first released, its J-Pop vs Syd Mead style looks fresh as hell.

So happy birthday, Designer’s Republic! And thanks for all the desktop wallpaper over the years.

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To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!

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Illustration for article titled iWipeOut /iWas One Of The Coolest Games Ever Made
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Illustration for article titled iWipeOut /iWas One Of The Coolest Games Ever Made
Illustration for article titled iWipeOut /iWas One Of The Coolest Games Ever Made
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Illustration for article titled iWipeOut /iWas One Of The Coolest Games Ever Made
Illustration for article titled iWipeOut /iWas One Of The Coolest Games Ever Made
Advertisement
Illustration for article titled iWipeOut /iWas One Of The Coolest Games Ever Made
Illustration for article titled iWipeOut /iWas One Of The Coolest Games Ever Made
Advertisement
Illustration for article titled iWipeOut /iWas One Of The Coolest Games Ever Made
Illustration for article titled iWipeOut /iWas One Of The Coolest Games Ever Made
Advertisement
Illustration for article titled iWipeOut /iWas One Of The Coolest Games Ever Made
Illustration for article titled iWipeOut /iWas One Of The Coolest Games Ever Made
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Illustration for article titled iWipeOut /iWas One Of The Coolest Games Ever Made

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

genejacket
Gene Jacket

Wipeout was the game that sold me on the Playstation. I bought a PS2 in anticipation of what would eventually be Wipeout Fusion. Wipeout Pure was the reason i bought a PSP. Wipeout HD was the first PS3 game I ever bought, on my buddy’s system, months before I actually owned the system. Wipeout 2048 was the reason I picked up a Vita.

Wipeout is not only my favorite racing series, it’s one of my favorite gaming series’ of all time, full-stop. The closure of Studio Liverpool, which I will FUCKING NEVER forgive Sony for, and the lack of a new iteration is one of the primary reasons I have yet to pick up a PS4.