In 2013, voxel exploration game Cube World blew up, amassing millions of views on YouTube and video game sites. Despite the hype, Cube World’s creators became infamous for going radio silent, while the paid alpha for the game hasn’t updated since July 2013. Many fans have probably asked themselves, “What happened to …
It seems that Cube World is still not dead.
Cube World grabbed endless headlines for good reason: it looked incredible. A playable alpha was released in July 2013, but the game only received a few updates before things got weird. The last time the developers said anything publicly was over a year ago. Is it dead? Apparently not.
Though we initially heard a little about Cube World's questing system back in January, today the developers gave us a glimpse of how they would work in the gorgeous voxel-based RPG.
Remember Frontiers? It's basically The Elder Scrolls as created by two indies, and now it's getting hang gliders on top of everything else. You can fly around its massive world and just drink in the sights. That got me thinking: hang gliders are really great. Why don't more games have them?
It's been a while since we've written about Cube World, the amazing-looking voxel-based RPG with a focus on exploration. Thing is, it's been kind of mum over the last few months—causing many a fan to worry.
Into Cube World? Then check out this cool article at Kill Screen about voxel technology and voxel pioneer Ken Silverman.
If you've taken a chance on the Cube World alpha, you might've noticed one thing. Aside from the beautiful voxels and the open-world landscape, I mean. At the moment, the game doesn't really tell you how things work.
One of Cube World's neat features is that it lets you collect as many pets as you'd like. Under normal circumstances, you might already be tempted to catch 'em all—they're so cute! I imagine that if you install this Pokemon mod, which changes the models of mobs in Cube World to Pokemon, that inclination will become…
Today is the type of day where I look back on the week and go holy moly, I've spent most of my time recently doing one thing. In this case, that one thing has been playing the PC voxel exploration game, Cube World.
Cube World's alpha launch has been a rocky one—eager fans waiting to get their hands on the immensely charming voxel RPG likely haven't been able to buy the game yet, even though the developers have been trying to sell it for days now. At first, it seemed like it was just immense demand that was breaking the servers.…
Unfortunately, due to a number of server issues from having so many people try to download the game—which the developers say has acted similar to a DDoS attack—not everyone has been able to buy Cube World, the awesome-looking voxel adventure-RPG. What's the next best thing? Watching other people play it while we wait…
After an official release announcement, followed by a long day filled with server crashes, bug fixing and careful testing, Picroma's online store is officially back online, and Cube World, their voxel-based adventure-RPG sandbox, is available to purchase.
The developers of upcoming voxel-based sandbox RPG Cube World, Picroma, are posting a series of updates to their website discussing the many weapon skills each class will use in the game, starting with the Warrior. I want a plushie of that green thing. I don't even know what it is but I want to give it a hug. Please?