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Cube World is Quietly Becoming My Most Anticipated PC Game of 2012

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The last time we say indie PC game Cube World, it looked interesting. Fast forward six months and a lot has changed. For the better.

The voxel-based 3D adventure game, which is procedurally-generated yet each time includes a proper game, now looks gorgeous. So much so the team was very nearly bought out by Minecraft developers Mojang.

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And the little touches, oh, they're endearing. The kind of little touches that let you know a developer is thinking of the kind of things that brand a game's quirks onto the fleshy cheeks of your brain. Like the procedurally-generated world including randomly-generated place names each time. Or the fact you don't simply buy your houses, ala Skyrim, you collect blueprints and build your own, room by room, wing by wing.

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Finally, take a look at these screenshots and new gameplay clips. Beautiful stuff.

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Screenshots: Caves & Quests [wollay's blog, via Rock, Paper, Shotgun]