Uppercut Games, the Australian studio founded by a trio of former 2K developers, is taking players to a mysterious new domain in City of Brass, a first-person “rogue-lite” based on famous tales from Middle Eastern folklore.
There’s never a bad time to head back to Rapture, especially when you can get all three BioShock games on your PC for $20, complete with every piece of (mostly excellent) DLC.
BioShock Infinite’s Elizabeth is cool, but she’s a lot cooler in the game’s DLC, which explains why so many people are out there doing such a good job cosplaying the character.
The remastered versions of BioShock 1 and 2 just got PC graphics options. Originally, they hardly had any. Now there’s 21:9 resolutions, adjustable field of view, and lower end graphics. 2K also improved mouse sensitivity and Nvidia compatibility in BioShock 1. However, some users are still reporting serious errors.
Continuing a grand tradition that began when BioShock first came out in 2007, the remastered versions of BioShock 1 and 2 did not emerge from the bathysphere plunge to PC unscathed.
If you want to stream BioShock directly from your console, you’re out of luck. Last night, I tried to stream BioShock: The Collection from my PS4 but found that the entire game was blocked from broadcast. No audio, no video. A similar issue exists on the Xbox One as well.
BioShock: The Collection is out now, bringing Rapture and Columbia into glorious high(er) definition. But the most important thing is that the collection includes the best BioShock title ever made: Minerva’s Den. It is a humble piece of downloadable content for BioShock 2 and it is damn near perfect.
I do not relish the thought of academia, through few faults of its own. We’re just not that compatible. What I want to do and what it wants to do fits on a Venn diagram with “philosophy” as our only area of overlap. I mention this because I think I’ve figured out something about games, you see, and I’d like to name it…
We recently played a bit of the upcoming BioShock collection: all three BioShocks, all the DLC, everything but BioShock 2's multiplayer. No gameplay tweaks; just graphical polish so that it looks as good as it looks in your memories (see above). Out Sept. 13 for PS4, Xbox One, and PC.
We Happy Few is a survival game set in an alternate 1960s Britain. Citizens of Wellington Wells take a drug called Joy to forget, to function. The game wears its BioShock influences on its puke-encrusted sleeve, but in its current state, it’s still got a ways to go before it can live up to its lofty potential.
The BioShock Collection is on the way, promising to return us to Rapture and Columbia. But what about System Shock? It’s been over twenty years since we first met SHODAN and battled through Citadel Station. Night Dive Studios has taken up the cause of remastering the PC classic, but do they remember what made it so…
UPDATE - 6/30, 8:04am: It’s official: BioShock Collection is coming out September 13 for PS4, Xbox One, and PC. It’ll include BioShock, BioShock 2, and BioShock Infinite, although the latter game won’t be remastered on PC.
BioShock came out nearly nine years ago and used Unreal Engine 2.5, so it’s no wonder the Unreal Engine 4 project it inspired looks so sharp.
BioShock director Ken Levine is working on an “interactive live-action film based on Twilight Zone,” writes Wired. Levine’s partnered with media company Interlude for the project, whose technology will “allow viewers to determine what the characters do” in the film.
If you played BioShock, you remember the opening level of the game. Who could forget it?
Redditor Badwxlf made a BioShock cake for a friend, even doing some research before baking it—by grabbing the three games during the Steam Summer sale and taking screenshots while playing. It has a Big Daddy and a Gatherer’s Garden vendor made out of Rice Krispies, so it’s probably delicious. More photos below.
On the most recent episode of Shall We Play a Game?, my podcast with former NPR producer and correspondent JJ Sutherland, we review The Magic Circle, a game with a whole lot of BioShock alums in the credits: The Magic Circle’s lead designer, Jordan Thomas, was the creative director of BioShock 2, and he also led the…