I have Assassin’s Creed Odyssey installed and updated on my PS4, but every time I boot up my console, I select the game right next to it: Assassins Creed Origins. I want to beat the older game and move on to the newest one, but I can’t, because I keep accepting new side quests.
Of the many differences between last year’s Assassin’s Creed Origins and this year’s Odyssey, the changes to upgradable abilities have the most dramatic effect on gameplay. Origins’ skill trees were a convoluted mess even at the time, and Odyssey’s refinements bring that messiness into sharper relief.
I’m enjoying Assassin’s Creed Odyssey so far, but I’ve been struggling to find a difficulty setting that I like. More specifically, I’m struggling to find a setting that I like equally for every activity.
We at Kotaku have been known to gawk at a video game wave or two. We therefore can’t help but marvel at what’s crashing on the shores in Assassin’s Creed Odyssey.
At a glance, Assassin’s Creed Odyssey looks a lot like last year’s Assassin’s Creed Origins. Despite swapping Egyptian pyramids for Greek temples, the surface-level similarities are numerous. There are plenty of subtle differences, however.
Back when last year’s Assassin’s Creed Origins was still a fairly new game, Ubisoft found an unusual way to brag about it. In a press release three and a half months after it launched, the company noted: “Average playtime per player expected to almost double.”
Bayek’s motivation in Assassin’s Creed: Origins gets revealed early on: he seeks revenge for the death of his young son. He’s not alone among video game protagonists in wanting revenge. Samus Aran lost her parents; Joel Last-Of-Us lost his daughter; Mario Mario lost multiple girlfriends to multiple muscle-bound…
Assassin’s Creed Origins was a slow burn. The ancient Egyptian adventure didn’t grab me in its earliest scenes, didn’t immediately hook me with its stoic hero Bayek. It felt fine at first. Solid. But it also felt plain. I kept playing and grew to marvel at it.
When I start a new Ubisoft game for the first time, I don’t immediately play it. No, I find the Ubisoft Club option in the game’s menu, load it up and start unlocking rewards. The rewards are rarely good and they sometimes imbalance my game, but I can’t help myself.
Last week, I realized I have a problem. I’d just finished browsing the Nintendo Switch’s entire eShop for a second time in search of a new game. That’s a weird thing to do, especially considering that I still haven’t finished Breath of the Wild. I should finish it, but I can’t bring myself to do it. Hours and hours…
Hello—my name is Jason Schreier, and I am now officially a PC gaming snob.
Ubisoft’s personal gaming assistant, previously only available in Canada, is now out worldwide. Its name is Sam, a nod to Sam Fisher of Splinter Cell fame, although Michael Ironside doesn’t do the voice (sorry, Stephen). Embedded in the Ubisoft Club app, Sam sounds like any other AI that might reside on your phone,…
Upon turning on my PlayStation 4 most days, I hope to hear the telltale trill that one of my games has been updated. A patch! My game has changed! Hopefully for the better.
Half a year ago, Ubisoft released Assassin’s Creed Origins. It was in some ways the most ambitious Assassin’s Creed game ever made, and in other ways noticeably less ambitious than its predecessors. In the months since then, Origins has become considerably more interesting.
I’ve killed many Egyptians and Romans in Assassin’s Creed Origins, a game I’m 96 assassinating hours into. I’m not sure all of them deserved it. I’m feeling particularly bad about this captain I just killed.
I don’t think I’ll ever be caught up on all the games I want to play, so these days I’m looking for moments when I can step away and switch to a new game but easily go back in the future. That’s why I just cleared out the western area of Far Cry 5 and have now put it aside.
There has been one major new Assassin’s Creed game every year since 2007, except for the two years they skipped and the one year when they made two. It’s never been a secret that Ubisoft rotates teams, but it’s never been as clear how they do it until a talk given by the head of the franchise at the Game Developers…
April is the first month beyond Ubisoft’s DLC roadmap for Assassin’s Creed Origins. With it, the company has announced a tool called the Animus Control Panel that will let players tweak 75 settings in the game. Ubi PR tells us it’s “only planned for PC at this time.” That’s a wrap on new Origins content, perhaps?
Ubisoft games are understandably knocked for having a lot of filler content. Often, though, one of their gargantuan open-world epics will hide a wonderful line of sidequests. It’s taken me some time to appreciate an extraordinary set of them in Assassin’s Creed Origins, a set that helps show off areas of the game…