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I Think I Like Game Patches Too Much

Assassin’s Creed Origins: A game whose many patches I’ve enjoyed.
Assassin’s Creed Origins: A game whose many patches I’ve enjoyed.

Upon turning on my PlayStation 4 most days, I hope to hear the telltale trill that one of my games has been updated. A patch! My game has changed! Hopefully for the better.


I have bought into the idea that games are not unchanging things. I have embraced the concept that the games I buy will evolve. In so doing, I’ve possibly contributed to a climate where it is more acceptable for publishers to release games that have numerous bugs, though I suspect that older games could have benefited from a lot of the post-release tweaks modern games get. I like when my games change.

This morning, I turned on my PS4 and heard the few-note ring that indicated that Assassin’s Creed Origins was updating. Exciting! My game is evolving again! In the past, that’s meant the addition of a New Game Plus, the introduction of free quests meant to hype new modes or add-ons or just a change from an annoying blue square to a beautiful gold one.


Kotaku Game Diary

Daily thoughts from a Kotaku staffer about a game we’re playing.

On PS4 you can highlight the icon for your game, hit the options button and read the “update history,” which details major changes brought by a new patch. If you’re convinced your game should have been patched, you can click “check for update” and it’ll find any patches your game needs. My PS4 will automatically pull down patches for games I’ve recently played, but not for older ones. Yes, I sometimes flick over to older games still saved on my system just to see if they have an update to download.

I’m sure some of my enthusiasm for checking patches is due to my job. If a game changes, the change might be news for Kotaku. I’ll see a Swords of Ditto patch, for example, notice a major alteration to the game’s systems and signal a staff writer to check it out.

Illustration for article titled I Think I Like Game Patches Too Muchem/em

I don’t play games on PC very often, but I do play on my Switch and Xbox One. Those systems are subtler about how they indicate incoming patches. As best I can tell, those consoles don’t detail what’s changed in a patched game. I shouldn’t care about this that much, but I do mind a little. I like knowing my games are improving and changing, and I like to know how. Yes, I can always look up the patch notes online. (About a year ago, during a meeting with Xbox reps, I mentioned that it’d be nice to see patch notes on the system. They nodded and maybe took a note, but, alas.)

If you like game updates too much, then, as with most things you invest excess enthusiasm in, you’re bound for disappointment. Even though I know that Assassin’s Creed Origins is done getting major updates, that the game’s publisher seems to have moved on to other things, I was hoping the new 1.4.3 patch would have something exciting. It doesn’t, at least not for me. Here’s a highlight: “Fixed various spelling errors in the Russian localization.”


Oh well. There’s always be more patches to download and more patch notes to read.

Editor-in-Chief. Playing: AC Odyssey (need to get back to Ashen, Spider-Man, RDR2, Iconoclasts, Arkham Origins, Sushi Striker, Samus Returns, and Ghost Recon Breakpoint)

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There’s a big difference between releasing an unfinished and buggy game, and releasing a few patches to address user feedback and fix the inevitable bug that slipped through. The latter is perfectly fine to get excited about! Hell, it’s a legit good use of “DLC”. Think about back in the day, when game-breaking bugs could actually break your game (I’m looking at you Relm and Cyan and Gau). Or when games were released with obvious oversights (like the evade bug in FF6, or the ghost/psychic type mix-up in Pokemon). Now the days of having to deal with those errors are long gone.

Speaking of today’s patches, God of War got a text size increase this morning. Woo!