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Remember, Those Downloadable PS2 Games Don’t Have any Extra Stuff
There are PS2 games coming to the PlayStation Store. An inevitable, if unfortunate turn of events. And just to be clear, these are PS2 games through and through: no remastering, no fancy updates, nothing. I mean, that seemed fairly obvious yesterday (given the nature of the announcement and the means of delivery), but there are…
By Luke Plunkett Published October 4, 2011 -
Which Retailer Has the Best Final Fantasy XIII-2 Preorder Incentive?
When Final Fantasy XIII-2 hits North American shores on January 31, GameStop, Best Buy, and Amazon customers that preordered the game will walk away with some pretty spiffy bonus items, but which is the most enticing? This time around it’s not GameStop. In the world of retailer-exclusive preorder bonuses, dedicated video game retailer GameStop normally…
By Mike Fahey Published October 3, 2011 -
To Do in Dallas This Evening: Stalk Rage‘s Creators
Dallas-based id Software has a big title coming out tonight, so Tim Willits, Matt Hooper, John Carmack, and other key members of the Rage team will be hanging out at a GameStop, just like everyone else. Show them some love.
By Mike Fahey Published October 3, 2011 -
Two Different Spider-Men, Two Different Combat Styles
Spider-Man: Edge of Time hits stores tomorrow, bringing the worlds of the Amazing Spider-Man and Spider-Man 2099 clashing together violently. Then the kicking starts. This is just Activision’s way of reminding us all the game is coming out tomorrow, as the differences really don’t seem all that significant. Amazing beats folks up with agility, 2099…
By Mike Fahey Published October 3, 2011 -
Dark Souls Reviewers Like It Long and Hard
In 2009, From Software introduced gamers to a whole new world of pain with the PlayStation 3 exclusive Demon’s Souls, a game that challenged the growing player handholding trend in favor of gripping that hand firmly and slicing it off at the wrist. It was a painful experience, but it was a good kind of…
By Mike Fahey Published October 3, 2011 -
Here’s How You Challenge Nearby PS Vita Owners and Play Co-Op
Near is the PS Vita’s social feature that scans the area for PS Vita brethern. Sony’s detailed Near at Gamescom and Tokyo Game Show, but with so many Vita features, it might have gotten lost in the shuffle. It’s a neat feature, and it’s worth teasing out. To use Near, press the Update button. Your…
By Brian Ashcraft Published October 3, 2011 -
Final PS Vita Box Design for Europe. Launch Apps, Too.
When Sony detailed the PS Vita launch apps for Japan, the questions was how many of those would be available in the West. Well, how many? The launch app for Europe include Welcome Park (PS Vita tutorial), Party (text and voice chat), PlayStation Store (shopping), Group Messaging (messaging), Photos (well, photos), Near (location-based gaming network),…
By Brian Ashcraft Published October 3, 2011 -
Is This Ni no Kuni‘s Official English Title?
The PS3 version of Ni no Kuni, the prettiest game of this year’s Tokyo Game Show, is coming to America The game’s Japanese title needs an English localization, because its Japanese title Ni no Kuni: Shiroki Seihai no Jyoou is a mouthful in English. According to a U.S. government trademark registration by Level-5, the game…
By Brian Ashcraft Published October 3, 2011 -
“Rare” PS2 Games Coming to the PlayStation Network [Update]
I’ve been dreaming for a while now of picking up a PS2 game I already own, putting it in my PS3 and having it work. Ever since my launch console died that’s been totally out of the question, so I guess I’ll have to settle for the next best thing. Sony has launched a new…
By Luke Plunkett Published October 3, 2011 -
We Few, We Happy Few…
Gabrielle Salonga, who’s had it up to here with internet commenting system fanboys, shows that it’s neither red nor blue (green?) that matters. It’s the space between. 1 Oct [Game On] You can contact Luke Plunkett, the author of this post, at [email protected]. You can also find him on Twitter, Facebook, and lurking around our…
By Luke Plunkett Published October 3, 2011 -
“PSN Pass” Confirmed for Uncharted 3 Multiplayer Access
As it did with Resistance 3, Sony plans to impose its “PSN Pass” on Uncharted 3, meaning multiplayer access to that game will be subject to a one-use code included with all retail copies. That’s per Juan Jimenéz, Sony’s software manager for Spain. That means that used copies of Uncharted 3 aren’t assured of including…
By Owen Good Published October 2, 2011 -
Chrono Trigger Arrives Tuesday on PSN
Square Enix confirmed on the PlayStation Blog yesterday that Chrono Trigger will be available on PlayStation Network beginning Oct. 4. Pricing was not mentioned. What’s more, in response to a commenter who said he’d “Rather be playing Chrono Cross,” Square Enix’s Charles McCarter said “Well, you might not have to wait that much longer…” [h/t…
By Owen Good Published September 30, 2011 -
The Metal Gear Solid HD Collection Limited Edition is More Than Just an Art Book
What, you want more than just HD remastered versions of Metal Gear Solid 2, 3, and Peace Walker? Then what you want is the Metal Gear Solid HD Collection, which comes with an art book and so much more! Okay, one thing more. And it’s technically not even a thing, really. It’s packaging, with designed…
By Mike Fahey Published September 30, 2011 -
The Dreamcast Era Represents in Sonic Generations
Watch this video to get a look at the reimagined City Escape, Seaside Hill and Speed Highway levels from the Dreamcast era Sonic games, and stay tuned for a shadowy surprise at the end. Not so much of a surprise really, though I’m always taken aback when I see Shadow without a pistol in his…
By Mike Fahey Published September 30, 2011 -
Will There be a Limit to Vita Downloads Over 3G?
The PS Vita is getting an array of memory card sizes. They range from a 4GB Memory Card (¥2,200 or US$29) to 32GB Memory Card (¥9,500 or $124). With that in mind, will Sony be restricting download size? Initially, yes. According to Sony, 3G downloads will be restricted to 20MB a pop, but that could…
By Brian Ashcraft Published September 30, 2011 -
The Lap Dance Is Always Better When the Stripper Is Decaying
The strippers in Bayou City’s famous Pink Pussycat club are so good at their jobs that they don’t stop at taking off their clothes. And House of the Dead: Overkill Extended Cut successfully obliterates any desire I might have had to visit a strip club ever again. Thanks, Sega! You can contact Michael Fahey, the…
By Mike Fahey Published September 29, 2011 -
SSX‘s Finest Trade Their Boards For Balls in NBA Jam: On Fire
If you thought Elise, Mac, and Kaori were hot stuff on the slopes, wait’ll you get a load of their moves on the court in the NBA Jam: On Fire Edition The trio of SSX snowboarders will be unlockable in the upgraded version of everyone’s favorite two-on-two arcade basketball game, hitting the PlayStation Network and…
By Mike Fahey Published September 29, 2011 -
I Am Alive Lives Up To Its Name Once Again, Winter Release Imminent
Having survived numerous delays and a total re-engineering, Ubisoft’s post-apocalyptic survival adventure I Am Alive is heading to Xbox Live Arcade and the PlayStation Network this winter, unless it doesn’t. Considering the game’s history, I can’t help but be skeptical when Ubisoft announces a release window. Hopefully this time around they’re really, really serious, and…
By Mike Fahey Published September 29, 2011 -
A Riotous Beginning for the New Mutants of X-Men: Destiny
How does one go from being a displaced teenager with a dickhead father one moment to being an unofficial member of the world’s greatest mutant fighting force the next? Let’s ask X-Men: Destiny Whatever may happen later in the game, at least X-Men: Destiny starts strong. Professor Xavier is dead, humans and mutants are on…
By Mike Fahey Published September 28, 2011 -
How To Spell Mario’s Jump (And Other Famous Video Game Sound Effects)
Video games have so many iconic sound effects—hearing the simple “ga-ling!” of the Nintendo coin can invoke a nostalgia as powerful as any memory of actually playing a game. From the Mario’s three-note warp-pipe descent to Simon Belmont’s famous whip, all games feature sounds that players will hear over and over and over again until…
By Kirk Hamilton Published September 27, 2011