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The Last of Us: Part II

The Last of Us certainly pushed the limits of the PlayStation 3, but with Naughty Dog set loose on PS4’s more powerful (and dev-friendly) architecture, the raw, visceral emotions on the faces of TLoU’s characters reached new heights of anguish and misery. In a good way, of course.

TLoU: Part II’s vastly improved graphics aided in conveying the narrative through cutscenes, and they also helped sell the beautifully decrepit environments during gameplay. Lush, overgrown greenery surrounded the forever-drenched streets of a fallen Seattle, both telling an environmental story of abandonment on its own, and serving up fresh gameplay opportunities with the new ability to go prone and crawl through the dirt and overgrown grass.

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