In 2012, in my second month running Kotaku, I introduced readers to four new staffers (and one new columnist) who would go on to do great things for the site. Eight years later, Iād like you to meet the five newest members of our team.
I introduce them at a very different time in Kotakuās history, a time when weāve seen an unprecedented number of staffers leave for new adventures. Theyāve explained their reasoning in a series of farewell posts, and while Iāve cheered them on as they go on to great new things, Iāve seen and heard many of you wonder whatās next for Kotaku
Part of whatās next is a lot of opportunity for new members of our team. Since February, weāve been welcoming some new writers and editors to the siteās full-time crew. Some have contributed to Kotaku for years as freelancers. Others will be brand-new to you. Theyāre all part of an amazing group who I am confident can and will do great things here. I figured it was time for you all to get to know them better.
Alexandra Hall is our newest staff editor. She joins us after a run of freelance editing and, in just a few short weeks, has skillfully sculpted many a draft into magnificent shape. Sheās also been flexing some impressive knowledge of the classic and obscure, and is the reason Ninja Five-O is on our list of best GBA games. Hereās Alexandra:
Iāve been nerdinā out for a long time. A hand-me-down Atari 400 sparked my fascination with video games, and a subsequent NES sealed the deal. In part, games helped me escape the uncertainties of being a closeted queer kid in the days before the Internet let us find community. In my first go at college I played Quakeworld and Neo Geo Pocket instead of attending class, resulting in many Fs and one job offer in California. Saving roll, nailed.
So yeah, Iāve been covering games since Dreamcasts roamed among us. But most of my work was for the old-guard, sort of monolithic publications, and after the shine wore off I grew tired of their M.O.. Like, burnt out tired. I wanted to do work that meant something more than free marketing for publishers. Didnāt find it, so I drifted away from games editorial.
Hearing about Kotakuās openings reawakened the old excitement. Iāve long admired this siteās feminist politics, diverse voices, incisive Pocky reviews, and willingness to speak truth to power. At its best, Kotakuās reporting foments real, positive change in this industry. Iām very pleased to have a hand in that going forward, as well as helping to further develop our promising stable of writers. Shout out to Dragonās Dogma!
Ari Notis started earlier this year as our first full-time service and advice writer. Heās not just here to publish tips and tricks, as youāll see. And heās already cheerfully solved half of my problems. Hereās Ari:
Iām Ari, a NYC-based lifestyle journalist. I started at Esquire and worked at a variety of other Hearst publications before becoming an editor at the relaunched Best Life. Iāve also spent the past seven years regularly emailing various Kotaku staffers, angling for a chance to write interesting stories about cool video games. In January, Stephen finally relented and hired me, presumably just to shut me up. Maybe youāve read my articles over the past few months. I largely focus on service journalism.
In the broadest sense, that means wisdom that helps improve the readerās life in some tangible wayāa neat trick here, a small tip there. Our colleagues at Lifehacker are masters of the form. Iād like to bring a slice of that pie to the Kotaku table. Applied to gaming, that could mean newsy PSAs, tips for a big game, or tactics to beat a tough boss. Other times Iām tackling general quandaries: say, clearing up how PSNow and Game Pass downloads work, or even a strategy guide about protecting your back while gaming. Of course, Iām only human, which means sometimes, on very rare occasionsālike, seriously, very rareāIāll use this massive platform to air my various frustrations about Animal Crossing: New Horizons
If my writing helps you at all, Iāve done my job. If it solves a problem you didnāt even know you had, Iāve done my job well. Got a question about gaming (or life)? Connect with me on Twitter. Send me an email. Seek me out in Animal Crossing (as a last resort). Iāll do my best to find you your answer.
Ash Parrish joins us as our newest staff writer. Her sharp, insightful writing first caught my attention a few years ago when she was blogging about Minecraft, among other things. Iām so glad we finally got her on the team. Hereās Ash:
My name is Ash and Iāve been a freelance writer covering all sorts of gaming things from Minecraft to the Overwatch League for the last four years. I first started writing when I was 16, writing fanfiction stories for my little sister and Inuyasha crossover fanfiction for myself. Iāve been writing some form of fanfiction off and on for the last 16 years.
One day I decided that the life of an office drone wasnāt for me and that I was going to pursue writing as my full-time vocation. All I had at the time was a blog and an AO3 account and somehow that was enough for my first editor to take a chance on me.
My goal at Kotaku is to elevate the discourse for black, brown, and queer gamers. There is a maxim that drives me to continue writing in a field that can, at times, be extremely hostile to people like me: āYou canāt be what you canāt see.ā It means representation matters. Exposing diverse representations of gamers and their stories to Kotakuās vast audience gives more people the opportunity to see whatās being done and whatās possible, to see what they can be.
If you want to hear me yell about my favorite Overwatch League team or are just interested in hearing me yell in general, give a follow on the oleā Twitter account here
Earlier this year, Ian Walker switched from just covering fighting for us to working as a staff writer. Heās also a former Compete contributor, so consider that site living on through him. No pressure, buddy. Hereās Ian:
I am Ian Walker, self-proclaimed Bad Boy of Kotaku. I play video games. Hello!
I was a freelance writer off and on for almost 10 years. I mostly worked For Exposure until landing a gig at Shoryuken.com, which was once the best place to find news about fighting games and the fighting game community. Eventually I became Shoryukenās editor-in-chief, a title I never want again as long as I live. When I quit, I went on to write at places like Paste, Polygon, and Vice Games (formerly Waypoint). As is often the case, this was bolstered by stints as a retail employee. I much prefer writing. I write at my dining room table. Maybe this job will finally give me a chance to purchase an actual desk?
I wrote myfirst Kotaku piece in 2016, when EIC Stephen Totilo wanted something about how rough Street Fighter V had been at launch. I was surprised he chose me to write that, as our prior history mostly consisted of me haranguing Stephen on Twitter about how bad his websiteās fgc coverage was. I donāt normally recommend negging editors to get a job, but in this case, thanks boss!
The only reason I gave Stephen shit all those years agoāwell, apart from me being an assholeāis because I recognized Kotakuās importance. This is not a place to regurgitate press releases or take marketing departments at their word. Kotaku is everything an independent press needs to be: antagonistic, fearless, and thorough. Donāt get me wrong, I donāt think Iām changing the world when Irespond sarcastically to Googleās high-falutin promises for Stadia orbluntly state that Capcom Cup sucked, but I do think the video game industry could do with a healthy dose of skepticism. And Kotaku is the best place to do that.
Now, if youāll excuse me, I need to go ask a couple raccoons about turnip prices.
Zack Zwiezen was discovered by Patricia Hernandez many years ago and built a freelance run with us that landed him the weekend editor gig, which we recently expanded into a full-time role. Taking his Kotaku opportunity seriously, heās spent a lot of time cataloguing weird PokĆ©mon. Hereās Zack:
Iām not really new here. In fact, Iāve been writing for this site in a freelance capacity since August 2016. If you count that as ābeing hereā then Iāve been here longer than about half the current staff. So I donāt feel new. But I am now officially a full-time writer for Kotaku, so hello! Let me introduce myself properly.
Before Kotaku I wrote for sites like Kill Screen and GameCritics. As mentioned, I wrote my first blog for Kotaku back in 2016. Since then Iāve been covering GTA Online and other Rockstar games on a monthly basis. Last year I became the weekend editor around these parts And now, none of that is changing. If you like my weekends, donāt worry, Iām still the weekend editor. If you love my GTA coverage, Iāll keep covering that game until Rockstar shuts it down in 2028 or whatever.
So what is changing? Not much. Iām still going to write weird things, review new energy drinks and soda flavors, run the weekly āShop Contest and all that stuff. But now I can write more weird stuff, cover more GTA and Red Dead stories, and pop up a lot more often on Kotaku. Iāll probably be hanging out in the comments more, too. Anyway, I canāt wait⦠to keep doing what Iāve been doing. But with insurance! Oh and follow me on Twitter! I still use that terrible site, because why not!
In 2012, I wrote that āKotaku in 2012 will inform you, entertain you, and provoke you from time to time. If we do our jobs as reporters, writers, videographers, reviewers and opinionated essayists right, weāll also keep surprising you.ā
In 2020, the goalās the same.Ā