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Live the Dream: Design the Games you Play!
Our unique program is your first step toward becoming an artist and designer in the multi-billion-dollar game design industry. Details after the jump. You’ll learn how to design game play and background, create characters and their environments, and apply your knowledge of video and computer games to evaluate products. You will also learn to plan…
By Chrissie Lamond Published April 14, 2009 - Uncategorized
Reggie Rules Out Punch-Out!! Downloadable Content
When publishers are asked if their upcoming game supports downloadable content, they typically hem and haw, noting they haven’t announced anything yet. In the case of Punch-Out!! for the Wii however, it’s just not happening. So says Nintendo of America president Reggie Fils-Aime, who flat out denies that the upcoming Wii boxing game will add…
By Michael McWhertor Published April 14, 2009 - Uncategorized
Game Teaches Kentucky Children About Online Predators
$300,000 worth of federal funding in Kentucky is being spent on an interactive computer program designed to warn parents and children of the dangers of online predators. The game, titled Missing, follows the adventures of a teen named Zachary Taylor who finds himself in an inappropriate online relationship with someone named Fantasma. Soon Zachary goes…
By Mike Fahey Published April 14, 2009 - Uncategorized
Spore Dev Kicks Off University Lecture Tour
Spore lead designer Stone Librande is touring the nation’s top game design college programs to talk about Designing Playfully, Electronic Arts announced today. Librande plans to guide students through Spore Galactic Adventures‘ Adventure Creator and tech them how to make game concepts come to life. “Maxis and EA are huge proponents of college game design…
By Brian Crecente Published April 14, 2009 - Uncategorized
Edge Online Team Quits, Replaced By Mag Staff
The primary editorial team responsible for Edge Online has quit in response to the magazine’s “old media thinking, rampant cost-cutting and ego-driven control mechanisms” former editor in chief Colin Campbell announced today. According to a post from Campbell at his new venture GameBizBlog.com, the departure of Edge Online’s senior team, which includes news reporter Kris…
By Michael McWhertor Published April 14, 2009 - Uncategorized
Ghostbusters Rule Number Three
The latest trailer for Atari’s Ghostbusters imparts a pearl of wisdom as poignant today as it was back when the movie was first released: splitting up is always a good idea. I think we’ve missed a rule somewhere. We’ve seen rule number two, don’t look directly into the trap, and now rule number three, which…
By Mike Fahey Published April 14, 2009 - Uncategorized
Konami Bringing Fallujah To 360, PS3, and PC
In all of the commotion surrounding Konami’s upcoming documentary-style combat game Six Days In Fallujah, we hadn’t actually learned what platforms the game was coming to. Now we know. Konami officially announced the development of the already controversial game today, revealing that the title is in development for the usual current-generation suspects – the PlayStation…
By Mike Fahey Published April 14, 2009 - Uncategorized
Get Even More Familiar With Steal Princess
Atlus wants players to be more familiar with their DS puzzle platformer Steal Princess before it sees release, and nothing says familiarity like enough screenshots to play the game flipbook style. The sun is shining; the grass so green. A perfect day to thumb through 38 new screenshots from Steal Princess. The screens come courtesy…
By Mike Fahey Published April 14, 2009 - Uncategorized
Sony: The PlayStation 3 Pushes More Blockbusters
Sony contends that the PlayStation 3 maintains a higher attach rate for blockbuster games than the Xbox 360, and has the numbers to back up the claim. Information delivered to Gamasutra in preparation for an interview with Sony’s Peter Dille included several examples of the how blockbuster titles sell nearly as many or more copies…
By Mike Fahey Published April 14, 2009 - Uncategorized
Taking Damnation To The Next Level
Building the vertical-oriented worlds found in Blue Omega‘s Damnation takes a great deal more effort than simply plotting out points on graph paper. Damnation’s lead game designer Jacob Minkoff walks us through the process of creating the expansive, realistic spaces found in the Western steampunk shooter Damnation. They use a completely different method for mapping…
By Mike Fahey Published April 14, 2009 - Uncategorized
Killzone 2 DLC Hits on April 30
The Killzone 2 Steel and Titanium downloadable map pack hits the Playstation 3 on April 30, SCEA announced this morning. They didn’t, however, set a price yet. The DLC pack comes with two new multiplayer maps and “new gameplay element and strategic twists.” Wasteland Bullet takes place on a bullet train rocketing between Pyrrhus and…
By Brian Crecente Published April 14, 2009 - Uncategorized
How Dumbed Down Acting Is Creating Dumbed Down Games
There’s an interesting story over at The Brainy Gamer that discusses the techniques of voice acting and how it rarely applies to voice acting in games, mostly because of time and money constraints. Michael Abbott talked to a voice actor who explains how the typical tools of an actor aren’t just disused, they’re a hindrance…
By Brian Crecente Published April 14, 2009 - Uncategorized
City Of Heroes Team Becomes Paragon Studios
NCsoft cements their commitment to the City of Heroes franchise today, officially changing the name of development team NCsoft NorCal to Paragon Studios. Paragon Studios gets its name from Paragon City, the central location in NCsoft’s massively multiplayer online superhero game. NCsoft NorCal was formed in Mountain View, California in 2007, when NCsoft took over…
By Mike Fahey Published April 14, 2009 - Uncategorized
How To Experience The Red Faction: Guerilla Demo
While North American gamers still have to pre-order Red Faction: Guerrilla through GameStop to gain early access to the demo, lucky Europeans need look no further than their web browsers. GameStops across North America are reporting the arrival of demo codes for the Xbox 360 and PlayStation 3 versions of Red Faction: Guerrilla, handed over…
By Mike Fahey Published April 14, 2009 - Uncategorized
Starhawk Trademarked, Warhawk in Space Confirmed?
A trademark filed last week by Sony Computer Entertainment America seems to confirm rumors we posted last month of a upcoming Warhawk title set in space. SCE filed a trademark for Starhawk on April 9 for a computer or video game and operating a real-time game for others over a global and local area computer…
By Brian Crecente Published April 14, 2009 - Uncategorized
World Of Warcraft Patch 3.1 Reveals The Secrets Of Ulduar
New dungeons, dual talent specializations, user interface improvements, and much more arrive today with The Secrets of Ulduar, patch 3.1 for World of Warcraft. Though it snags top billing, the massive dungeon of Ulduar is just the tip of the iceberg in patch 3.1. The patch sees the implementation of a relatively expensive but extremely…
By Mike Fahey Published April 14, 2009 - Uncategorized
GameStop Breaks Demigod Street Date, Ruins Stardock’s Easter
A street date broken by GameStop late last week had Demigod publisher Stardock scrambling to get enough multiplayer matchmaking servers up to handle the sudden rush of players. GameStop was selling the real-time strategy PC game from Gas Powered Games as early as last Friday, days ahead of the planned April 15th street date. Those…
By Mike Fahey Published April 14, 2009 - Uncategorized
Winner: Worst Product Catch Phrase
As seen at Fry’s. Offworld
By Brian Crecente Published April 14, 2009 - Uncategorized
Black Or Brown Eyes?
To: Crecente From: Bashcraft RE: Viral Happiness I’ve kinda forgotten, actually. So many people in Japan use the word “black” to describe their eye color: dark brown. Today, Mini-Bash was telling me that some kids in his class have black eyes and other kids have brown eyes. I know in English we use “black eye”…
By Brian Ashcraft Published April 14, 2009 - Uncategorized
Prayers Answered: Grim Fandango Action Figures
People, if you want to impress us with custom action figures, don’t do Metal Gear Solid, or Grand Theft Auto. Do classic Lucasarts adventure games! That’s what Iain Reekie did with these Grim Fandango figures, which are amazing not only for the likeness, but for the fact that he did the entire sculpt. Then again,…
By Luke Plunkett Published April 14, 2009