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Problem: Fable Gamers Didn’t Understand Half Of Fable’s Features
Slide from Game Developers Conference entitled “What if we move Fable toward an action adventure?” Presented by Fable III creative director Peter Molyneux. Note the fourth bullet point. As a result, Molyneux promises a clearer, more streamlined sequel.
By Stephen Totilo Published March 11, 2010 - Uncategorized
Bad Company 2 Borrows Modern Warfare 2’s Marketing
Battlefield: Bad Company 2 joins Infinity Ward’s fight against “mapathy” on March 30, unlocking its second set of VIP maps on the same day that Modern Warfare 2’s first map pack drops – only Battlefield’s maps are free. That’s the point being driven home in a post on the Battlefield: Bad Company 2 website titled…
By Mike Fahey Published March 11, 2010 - Uncategorized
LIVE The Secret to Blizzard’s Success: The Making of Starcraft II
The Blizzard keynote at this year’s Game Developers Conference just kicked off. Dominic Filion, senior graphics engineer for Blizzard Entertainment, says they’ll be talking about the magic of hiding technology and focusing on fun when making games. Who knows, maybe we’ll learn a bit more about what’s next for the company too.
By Brian Crecente Published March 11, 2010 -
UncategorizedI’m Tryin To Tell You All, It’s Battlestar
I’ve always loved the video for Sabotage, by the Beastie Boys. I love it more, though, when its hokey 70’s cop show footage is replaced – scene for scene – with clips from Battlestar Galactica. I mean it. It’s scene for scene. Watch the Galactica clip, above, then compare it to the original, below (or,…
By Luke Plunkett Published March 11, 2010 - Uncategorized
Comcast’s Internet Usage Meter Should Drive The OCD Insane
In August of 2008, cable internet provider Comcast imposed a 250GB limit on bandwidth, scaring many of their internet gaming customers. Now the company is rolling out an internet usage meter, so customers can obsessively track every single megabyte. Great! As a Comcast customer who regularly downloads four to five games off of Steam a…
By Mike Fahey Published March 11, 2010 - Uncategorized
Splinter Cell: Conviction Preview: Either Sam Fisher Mellowed With Age Or I Have
My time with the latest preview build of Splinter Cell: Conviction transformed me from a stealth operations hater to a deadly master assassin, stalking dark corridors with deadly intent. Has the game changed, or have I? The preview build I played featured the first three levels of the game, which we’ve seen on multiple occasions,…
By Mike Fahey Published March 11, 2010 -
UncategorizedAre You Ready For Ketsui Bullet Hell?
Finally, finally. After a lengthy wait, arcade shooter Ketsui is getting ported to the Xbox 360. Originally released in arcades in 2003, the game has already been ported to the Nintendo DS and mobile phones. The Xbox 360 port is being done by 5pb., a Tokyo-based entertainment company that has released subpar Cave ports in…
By Brian Ashcraft Published March 11, 2010 - Uncategorized
My Biggest Catch at GDC
There have been an impressive slate of iPhone games on show here at GDC, but my favorite so far has surprised even me. Here are some hints: It didn’t involve guns, puzzles, punching, racing cars or jet fighters. So far that game that has me itching to play it more is about fishing. Gameloft’s Fishing…
By Brian Crecente Published March 11, 2010 - Uncategorized
The Must-Play Magic Of PlayStation Move Involves… A Foam Finger?
Don’t snicker at Move Party. It is the game most squarely targeted at families among the motion-sensitive games showcased today at Sony’s PlayStation Move event. It is the most magical game here. Move Party is an augmented-reality collection of mini-games. This is a game that snaps your photo using a PlayStation Eye, and then displays…
By Stephen Totilo Published March 11, 2010 - Uncategorized
My Wife And Japanese Schoolgirls
To: Crecente From: Bashcraft The question I’ve been getting recently a lot is: What does your wife thinking about you doing a book on Japanese schoolgirls? Well, I guess she’s okay with it, because she, you know, worked on it with me. The entire impetus of the book is to find out why schoolgirls are…
By Brian Ashcraft Published March 11, 2010 - Uncategorized
First Look At PlayStation Move With Professional Models and Photoshop
Kotaku has already provided the first ever official, up-close look at the Sony’s PlayStation Move motion-controller. Now, it’s time to look at models pretending to play with it. Can’t wait! The Move will be released this Fall in three options: individually, bundled with a PlayStation Eye camera or bundled with the camera and a PlayStation…
By Brian Ashcraft Published March 11, 2010 - Uncategorized
PlayStation Move: Everything You Need To Know
Yesterday, Sony took the wraps off the PlayStation Move, which some people will call Sony’s next big thing in video gaming, and others will call a shameless Wii Remote rip-off. Here’s everything you need to know about it. We’ll be updating this post constantly as we find out more about the Move. WHAT IS IT?…
By Luke Plunkett Published March 11, 2010 - Uncategorized
In Seven Days, Something Will Happen
Maybe you’ll eat a turkey sandwich. Perhaps, you’ll drink a glass of carrot juice. You may even read watch television. The future is endless. The reveal for this countdown teaser is not. Japanese game company CyberConnect2 is running a teasing that is teasing something in seven days. The site simply reads “7 days to go”.…
By Brian Ashcraft Published March 11, 2010 - Uncategorized
Move 101, With Sony’s Friendly Introduction To Motion-Sensing Gaming
This is Sony Europe’s handy instructional trailer for the newly-christened PlayStation Move. Isn’t it chipper? I don’t think this is the right way to go about marketing this, though. Despite the important differences, people already have, and probably forever will, compare the Move to the Wii Remote. Showing the manner of interaction will only invite…
By Luke Plunkett Published March 11, 2010 - Uncategorized
Five Westerns You Must See Before Dying…
Western game Red Dead Redemption has been delayed from April to May. Those looking to bide their time productively with cowboys, read on. Developer Rockstar needs more time to polish the game, which *fingers crossed* means a better finished product. Still, that leaves us with some dead time this coming April. Kotaku previously posted the…
By Brian Ashcraft Published March 11, 2010 - Uncategorized
Office Chair Kung-Fu Meets PlayStation Move
Slider may well be one of the more interesting launch titles for the PlayStation Move, in that it involves the player performing kung-fu. While belting through city streets on an office chair. Not only is its premise a cut above the other games on offer for the Move, but its visuals look a little better…
By Luke Plunkett Published March 11, 2010 - Uncategorized
How Japan’s Push For Babies Helps Gambling
The Japanese population is shrinking. Birthrates have been dropping for the past two decades, and the country needs more babies. The Japanese government is attempting to push through a national child subsidy program. Enter pachinko. The plan, reports Leo Lewis at the The Times, is poised to offer ¥13,000 (US$144) each month for each child…
By Brian Ashcraft Published March 11, 2010 - Uncategorized
First Look At The Delicious PlayStation Move [Update]
Here’s our first ever official, up-close look at Sony’s PlayStation Move motion-control peripheral, due later this year. We’ve seen it before of course, back when it didn’t have a name, but Sony has never actually released official press shots of the device until now, giving us such a close look at both the main wand…
By Luke Plunkett Published March 11, 2010 - Uncategorized
First Look At Last Story Art
The Last Story, the upcoming Wii role-playing game, is the newest title from Final Fantasy designer Hironobu Sakaguchi. Previously, all that had been shown of the game is a logo. Until now. Last Story game art has popped up online. Keep in mind, this is game art and not game graphics. The images are of…
By Brian Ashcraft Published March 11, 2010