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Moral Kombat Available Everywhere You Watch Movies
There’ll be no excuse left for not seeing Spencer Halpin’s documentary exploration of video game violence, Moral Kombat, as the film will soon be available on every web-enabled device imaginable. Moral Kombat is a compelling documentary that explores video game violence from both sides of the argument, created in 2007 by Spencer Halpin, the brother…
By Mike Fahey Published March 31, 2010 -
UncategorizedNew Super Mario Galaxy 2 Trailer Introduces Rock Mario
What new flavor of mushroom does Super Mario Galaxy 2 offer? The delectable rock ‘shroom, which gives Mario the ability to turn himself into a boulder and bowl over Bowser’s minions. That just one of many power-ups highlighted in this new trailer. The familiar Super Mario Bros. staples—Fire Flowers, Starman—join the most recent Super Mario…
By Michael McWhertor Published March 31, 2010 - Uncategorized
This Week In Comics
New format time! Let’s try this. I go to my local comics shop on Wednesdays, sometimes skipping and going on every other Wednesday. This week, among the stuff I’d be picking up is the Previews catalog, which might be the most technologically backwards thing that I do. It’s a catalog for comics that will be…
By Stephen Totilo Published March 31, 2010 - Uncategorized
Not Apple, Anything But Apple!!!
Have an irrational or rational hatred of all things Apple? Don’t care about the iPad? Then you might want to bookmark this link to avoid all of our coverage on the soon to be launched tablet. www.kotaku.com/tag/not:ipad
By Brian Crecente Published March 31, 2010 - Uncategorized
Abandon All Hope, There Are No Plans For Geometry Wars 3
“Right now we don’t have any plans for Geometry Wars 3 or anything,” said Bizarre Creations’ Gareth Wilson during the Kotaku Talk Radio podcast, and all that could be heard afterwards were the relentless sobs of millions of disappointed fans. Gareth took delivering the news in stride, but fans who played the original Geometry Wars…
By Mike Fahey Published March 31, 2010 - Uncategorized
One Way To Build A Better UFC Game: Make It Faster
The next UFC game doesn’t exactly borrow from Street Fighter II: Hyper Fighting or Super Street Fighter II Turbo, but the Street Fighter fan behind the game’s fighting combat recently explained why a faster-playing UFC game is a better one. THQ combat designer Omar Kendall, who knew full well at last week’s party for the…
By Stephen Totilo Published March 31, 2010 - Uncategorized
Amazon Doubling Your BioShock Pleasure
Are you a BioShock newbie who doesn’t want to play through the second game without experiencing the first? Well then Amazon.com has the deal for you. Several readers have tipped us off to a deal going on now over at Amazon.com. For a limited time, purchasing BioShock 2 for the PlayStation 3 or Xbox 360…
By Mike Fahey Published March 31, 2010 -
UncategorizedVirtua Fighter’s Final Showdown With April Fools
It’s still March 31 by the official Kotaku calendar, but it’s April Fools’ Day in Japan, something you should take into consideration while watching Sega’s new trailer for Virtua Fighter 5 Final Showdown, its latest fighting game update. If the fireballs, hurricane kicks and Tekken-style lighting effects have you worried about the direction of the…
By Michael McWhertor Published March 31, 2010 -
UncategorizedPokewalker Generates 30 “Friends” In 15 Minutes
Gamernode’s Jason Fanelli took his Pokemon Pokewalker pedometer to PAX East, where, I can assure you, LOTS of people had the things strapped to their belts. He made some friends. The Pokewalker is used to train Pokemon in the new Pokemon Soul Silver and Heart Gold DS games, each step adding to your Pokemon’s XP…
By Stephen Totilo Published March 31, 2010 - Uncategorized
Dante’s Inferno’s Trials Of St. Lucia Gives You Wings
Dante’s guardian angel and Christian martyr St. Lucia gets her game on in these screens from the upcoming Trails of St. Lucia downloadable content for Dante’s Inferno. I’m looking forward to the addition of co-op multiplayer in Dante’s Inferno, if only because I was slightly embarrassed having someone else sitting there watching me as I…
By Mike Fahey Published March 31, 2010 - Uncategorized
The Power Behind Project Natal: PrimeSense
You’ve heard all about Project Natal, but Microsoft’s 3D motion controller solution would have fallen completely flat if not for PrimeSense’s 3D sensing technology. What is PrimeSense? PrimeSense is a company that creates technology that allows computers and, in this case, the Xbox 360, perceive the world in three dimensions. The PrimeSensor bathes the area…
By Mike Fahey Published March 31, 2010 - Uncategorized
Before It Was NBA Jam
An exclusive look at what EA said was an instantly-fun 2008 Wii prototype that has evolved into the promising new NBA Jam, a game we previewed today. (Bonus joke-completion challenge for NBA fans: These basketball players have more personality than the _______’s ________ ___________)
By Stephen Totilo Published March 31, 2010 -
UncategorizedThree Minutes Of Final Fantasy XIV Footage And Japanese Voices
Square Enix Japan is creating a series of video blogs called Life in Eorzea, with the first one featuring plenty of Chocobos, tiny little guys dancing, and plenty of Japanese people talking. The nice folks at FFXIVCore have translated some of the chatter going on behind the Final Fantasy XIV gameplay footage, and it doesn’t…
By Mike Fahey Published March 31, 2010 - Uncategorized
Chat Now With A Bizarre Creations’ Lead Designer
Kotaku Talk Radio is coming to you live RIGHT NOW with special guest Bizarre Creations’ Gareth Wilson, a lead designers for Blur. Wilson is joining us live on the show, which starts in just a few minutes, to talk about Blur and the studio synonymous with pick-up-and-play racers. Want to be heard on Kotaku Talk…
By Brian Crecente Published March 31, 2010 - Uncategorized
Bringing FarmVille To Your Browser Bar
From the FarmVille toolbar to a virtual pet that runs on your browser bar, Conduit’s Ltd. is helping gamers connect with games without having to change their web page. You might have never heard about Conduit Ltd., but odds are you’ve seen some of its technology. Conduit created a technology that allows publishers an easy…
By Mike Fahey Published March 31, 2010 - Uncategorized
Got Facebook, Twitter? Then You Need To Fan and Follow Kotaku
Did you know Kotaku has Facebook and Twitter pages? Neither did I!!! OK, I did, but I bet some of you didn’t. If you’re a fan of the site you should probably fan up our Facebook page and follow us on Twitter. They are both great ways to see Kotaku’s most interesting stories. Here’s what…
By Brian Crecente Published March 31, 2010 - Uncategorized
Pac-Man In Leather, In Your Back Pocket
To mark the thirtieth anniversary of everyone’s favorite pellet muncher, Namco Bandai is releasing a commemorative wallet in Japan this May. It comes in three colors and is priced at ¥14,800 (US$158). Wakka wakka! Designed by Toru Iwatani, the original Pac-Man was released in Japanese arcades in May 1980. The country, and soon the world,…
By Brian Ashcraft Published March 31, 2010 - Uncategorized
Let’s Abolish Schools And Teach Children With Video Games
For thousands of years, societies taught and trained their children through immersive gameplay and storytelling. Prospect Magazine’s Julian Gough wonders why we ever stopped, and ponders a fantasy world where the games of today form the children of tomorrow. “How would I cut public spending by £100bn? Abolish schools-and have children learn through playing videogames…
By Mike Fahey Published March 31, 2010 - Uncategorized
Are These Leaked Sonic The Hedgehog 4 Videos?
Several readers pointed us towards a series of YouTube videos that seem to feature Sonic the Hedgehog 4’s Splash Hill and Lost Labyrinth Zones. Are they legit? The videos depict Sonic 4’s Splash Hill zone, which we’ve seen bits and pieces of before, as well as a Lost Labyrinth level, which we’ve not seen before.…
By Mike Fahey Published March 31, 2010 - Uncategorized
How They Brought NBA Jam Back From The Dead
The new NBA Jam wasn’t always NBA Jam. It could have been “NBA Kids,” an idea being tossed around at EA in the fall of 2008 as developers at the company tried to figure out what kind of fun, mainstream basketball game would play best on the Wii. That idea didn’t go anywhere. It could…
By Stephen Totilo Published March 31, 2010