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Can’t Pull The Trigger On A Virtual Buffalo
On the topic of shooting animals in Red Dead Redemption, one player of Rockstar’s big Western writes to Kotaku about his resistance to killing virtual bison. I’ll excerpt from Austin Ivansmith’s blog post, which he pointed me to after he saw our post about the animals players kill the most in Red Dead. Austin noticed…
By Stephen Totilo Published July 1, 2010 - Uncategorized
The Bad News About Heavy Rain’s Move Support
The good news is that Quantic Dream’s moody adventure game for the PlayStation 3, Heavy Rain, is going to fully support the PlayStation Move motion controller when it launches later this year. The bad news is that decision’s impact. Quantic Dream CEO David Cage says that the three individual hour-long episodes planned for the game…
By Michael McWhertor Published July 1, 2010 - Uncategorized
Meat Bun Dresses You In Wizards And Warriors
The sorcerers at Meat Bun have summoned forth a magical set of t-shirts for their summer 2010 line, “Wizards ‘n Warriors,” celebrating the 8-bit fantasy fighters and casters who made the early days of gaming so magical. The six new t-shirts in the “Wizards ‘n Warriors” line continue Meat Bun’s proud tradition of creating wearable…
By Mike Fahey Published July 1, 2010 -
UncategorizedThe Revenge Of 2D
A world that is falling in love with 3D needs to know something: A different sort of 3D electrified video game players more than a decade ago. It was supposed to take over. But 2D won’t die. In fact, people just might like flatter… better. The latest 2D Mario game came out in late 2009.…
By Stephen Totilo Published July 1, 2010 - Uncategorized
The Super Smash Bros. Secret That Took 7 Years To Unlock
Seven years and seven million copies later, a previously unplayable Super Smash Bros. Melee character was made playable, a glitch that sounds like schoolyard myth but has since been proven to be fact. For the hardcore Super Smash Bros. player that may not already know that the game’s boss, Master Hand, is a playable character,…
By Michael McWhertor Published July 1, 2010 - Uncategorized
Guild Wars 2 Is A Big Book Of Fun Activities
From the shooting gallery to bar brawls, Guild Wars 2 will be filled with fun things to do when you’re not sticking your sword in things until your numbers don’t go up anymore. In the latest post on ArenaNet’s blog, Guild Wars 2 game designer John Stumme explains how the upcoming game goes beyond standard…
By Mike Fahey Published July 1, 2010 - Uncategorized
What Graham Annable Does, With A Flair For The Odd
Who would create the weird world featured in Puzzle Agent, the new Fargo-meets-Prof.-Layton-meets-something adventure game from Telltale Games? The talented Graham Annable, who talks about his unusual career path in this exclusive behind-the-scenes clip provided by Telltale. Annable’s vision for games can be seen in Puzzle Agent, which is out now for PC and Mac…
By Stephen Totilo Published July 1, 2010 - Uncategorized
Six Canadian Video Game Characters We Love
On July 1, 1867, two British colonies and a province of the British Empire merged together to form Canada. Today we celebrate our neighbors to the north with a look at the Canadian video game characters we love. You didn’t think we forgot about you guys up there, did you? Of course not. Here in…
By Mike Fahey Published July 1, 2010 - Uncategorized
An Old Suit Case of Mafia II and A New Bag of Pac-Man
Sometimes the swag is better than the game. I’m not sure if that’s the case this time around, but this suitcase is pretty nifty and it came loaded with a very odd stack of photos, news clippings and documents.
By Brian Crecente Published July 1, 2010 - Uncategorized
Ultimate Alliance 2 DLC Makes A Comeback
After disappearing from Xbox Live and the PlayStation Network months after its release, the Marvel Ultimate Alliance 2 downloadable content returns, making Magneto, Black Panther, Carnage, Psylocke, and Cable available for purchase once more, but only for a limited time. A limited time only deal is what the Marvel Ultimate Alliance 2 downloadable content was…
By Mike Fahey Published July 1, 2010 -
UncategorizedFrom Paper to This Insane 4-Foot Gundam In Under Four Minutes
At four-feet tall, this Freedom Gundam is the most impressive papercraft I’ve ever seen. That’s right, this thing is made of paper. The Gundam took 175 pages of paper, 500 parts and two months to build. Now watch the entire thing come together in less than four minutes. Freedom Gundam Rules The Galaxy…of Paper [Walyou,…
By Brian Crecente Published July 1, 2010 - Uncategorized
Microsoft Is Hiring For The Next Halo Game
While Halo: Reach is Bungie’s last hurrah in the Halo universe, Microsoft’s 343 Industries is keeping the dream alive, with fifteen new positions opening today for qualified individuals seeking to “be part of the awesome.” The 343 Industries jobs page at Microsoft updated today with fifteen new positions on top of the nine that were…
By Mike Fahey Published July 1, 2010 -
UncategorizedYou’re Never Too Young For PC Gaming
Three-year-old Finley’s hands might be too small for the mouse, but that doesn’t stop him from kicking ass at both Mirror’s Edge and Portal on the PC. Reader Callum sends us this vid he recorded yesterday of his friend’s son rocking the PC, playing through Mirror’s Edge nausea inducing first-person action and Portal’s perplexing puzzle…
By Mike Fahey Published July 1, 2010 - Uncategorized
Hey Ebert, Play This Game
Roger Ebert did a brave thing today, a terrible thing today: He admitted that he was wrong and said he has no plans on rectifying that. Ebert, America’s movie critic, has long held that video games are not art. This morning he gave up; not his notion that games aren’t art, but his right to…
By Brian Crecente Published July 1, 2010 - Uncategorized
Dragon Quest Creator Launches Sentinels Of The Starry Skies In New York
Celebrate the launch of Dragon Quest IX: Sentinel of the Starry Skies next weekend in New York City, with a Nintendo party in Rockefeller Center featuring the creator of the Dragon Quest series, Yuji Horii. Dragon Quest IX was a big release for Square Enix in Japan, and now it’s a big release for Nintendo…
By Mike Fahey Published July 1, 2010 - Uncategorized
First BioShock 2 Single-Player DLC Is Little Sister Defense
After two injections of multiplayer downloadable content, 2K Games finally makes with the single-player DLC for BioShock 2 this August, putting your defensive skills to the test in the Protector Trials. Did you enjoy defending your Little Sister against swarms of Splicers as she attempted to harvest the precious ADAM from corpses in BioShock 2?…
By Mike Fahey Published July 1, 2010 - Uncategorized
How’s Your 2010 Gaming Backlog?
Are you also struggling to keep up with all of the interesting games that were released in 2010? With six months down and six to go in 2010, this is how I’ve been doing. And, yeah, two of the games in my backlog are from before 2010. I consider that a positive thing. For the…
By Stephen Totilo Published July 1, 2010 - Uncategorized
Talk Amongst Yourselves
July is here and, with it, a new Talk Amongst Yourselves image. Why, it’s Henri Rosseau’s “The Football Players,” as suggested by reader Tanarchi. Below this cheerful image, add your thoughts about video games. Confused about commenting on Kotaku? Read our FAQ
By Stephen Totilo Published July 1, 2010 -
UncategorizedWhich Game Incites the Most Faces?
We’ve posted a couple of videos this week showing what some people look like playing video games. Someone pointed out to me that Bang The Machine, the documentary about 2002’s fighting game scene, is packed with people making faces while gaming. Which makes me wonder, what games make you most expressive? Me? Right now? Metal…
By Brian Crecente Published July 1, 2010 - Uncategorized
Hey America! Use The Metric System!
To: Crecente From: Bashcraft RE: This is Not a Perfect Game Man, I made brownies this morning. Betty Crocker! But man, the original measurements were in crazy U.S. measurements, not the metric system. The metric system makes sense, America!! Thank goodness that the instructions were translated into metric What you missed last night You Should…
By Brian Ashcraft Published July 1, 2010