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Heavy Rain Move Support Might As Well Be Violin Support
In theory, the PlayStation 3 controller is a complicated mechanism, a device with too many buttons for the average person to understand. In theory, the better control mechanism for interactive drama is a good old remote control you can wave. Heavy Rain, which is indeed an interactive drama made to be appreciated by regular people…
By Stephen Totilo Published July 26, 2010 - Uncategorized
The Nintendo Download: Who Wants Some Pie?
Who doesn’t love pie? Wholesome, delicious goodness, wrapped in a buttery, flaky crust. This week’s Nintendo Doesn’t contain pie, but if it did, it would taste like Aero the Acrobat and Hamsterz. Yum! I’m sorry about tempting you folks with pie. I had to do something to make this week a little more interesting, but…
By Mike Fahey Published July 26, 2010 -
UncategorizedThe Good 3D, The Bad And The Nauseating
I have finally played PlayStation 3 games in 3D. Three of them. I was impressed; I felt ill. More of the former. Some of the latter. My big 3D chance occurred last week at a showcase event for most of the big games coming to the PlayStation 3 and PSP this holiday season. Imagine a…
By Stephen Totilo Published July 26, 2010 -
UncategorizedMassage Ladies With Your Wii In August
Come August 9, North American Wii owners can no longer complain that their console lacks a game that involves rubbing a topless woman’s back, when Microforum Ltd.’s Enjoy Your Massage finally hits WiiWare. We’ve written about the Enjoy Your Massage massage simulator before, but now we get a chance to see it in action. You…
By Mike Fahey Published July 26, 2010 - Uncategorized
Thank Video Games For The Next Great Batman
Comic book mastermind Grant Morrison, says his new comic, Batman Inc, is “an attempt to do a comic influenced by the storytelling structures, images, senses of scale, movement and perspective and so on that I’ve absorbed from games.” Morrison knows what he’s doing and elaborates splendidly at IGN. [SDCC 10: The Corporate Batman, art from…
By Stephen Totilo Published July 26, 2010 - Uncategorized
Sloppy Joes, So Sloppy, So Joey
To: Totilo From: Bashcraft As I enter week two of Mrs. Bashcraft and Mini-Bash being in America and me being here in Osaka with Micro-Bash, I find myself making more and more “American” food. This afternoon, I made sloppy joes. Yesterday, it was peanut butter and jelly sammiches. Last week, we had Kraft mac and…
By Brian Ashcraft Published July 26, 2010 - Uncategorized
It’s Dangerous To Look At This Alone!
As seen at Wonder Festival by Akiba Blog
By Brian Ashcraft Published July 26, 2010 - Uncategorized
Who Is Buying StarCraft II?
Today is July 26. But tomorrow is July 27. You know what July 27 is, don’t you? July 27 is when real-time strategy game StarCraft II: Wings of Libert hits retail. And those who have already purchased the game digitally will be able access the title. So for tomorrow, quick show of hands, who is…
By Brian Ashcraft Published July 26, 2010 -
UncategorizedStarcraft II Singleplayer, The Idiot’s Guide (By Blizzard)
Maybe it was because of the beta, maybe it’s because of Korea, but with Starcraft II due out this week the game’s singleplayer campaign still isn’t getting much love. I’m not one for madly clicking or remembering build routines; my Starcraft experience is a singleplayer one, so it’s nice seeing a long, informative clip taking…
By Luke Plunkett Published July 26, 2010 - Uncategorized
Would You Like A US$500 Bayonetta Statue?
Because it exists. And if you’ve got money, then you could buy it. I guess. Spotted at the Wonder Festival figure expo in Chiba, Japan by Kotaku Japan, this Bayonetta statue is priced at ¥46,000, which is about $525. Which is a lot of money. While this is an unpainted prototype, the finished product will…
By Brian Ashcraft Published July 26, 2010 - Uncategorized
Teasing The Virtual Boy On Its 15th Birthday
It was 15 years ago this month that the ill-fated Virtual Boy, Nintendo’s only real failure in the video game hardware market, was released in Japan. To celebrate, here are mock-ups of some games that never appeared on the system! Pixel Joint are running a contest this week to drawp up what it would look…
By Luke Plunkett Published July 26, 2010 - Uncategorized
The Nintendo Game You Control With YOUR FACE
Controlling a video game with your hands? Check. Controlling one by swinging your arms around? Check, Nintendo’s done that. Controlling one with your feet? Ditto. Controlling a game with your face? Nintendo has done, too. The title of DSi Ware game “Kao Glider” (Face Glider) says it all: you control a hang glider with your…
By Brian Ashcraft Published July 26, 2010 - Uncategorized
Video Games Can Help Convict You Of Crimes (Or Prove You’re Innocent!)
Security expert Brandon Nesbit is about to give a talk on how video games and consoles can help catch a criminal. Or, if you’re under investigation and did nothing wrong, how they can clear your name! It’s all in the alibi. Nesbit, who will soon give a presentation to the DEFCON Security Conference, will be…
By Luke Plunkett Published July 26, 2010 - Uncategorized
Sony Back In The Black
Japanese electronics giant Sony has had a tough time during the past few years. But haven’t we all? A new report states that thanks to aggressive cost-cutting, Sony is poised to post an operating profit of US$342 million (30 billion yen) for the first corner. In the same period last year, Sony posted a 25.7…
By Brian Ashcraft Published July 26, 2010 - Uncategorized
Is This Infamous 2’s Cole? Sure Looks Like It [Update]
Cole MacGrath, hero of Infamous and bike messenger, wasn’t the best-looking game character in the world. His redesign for the sequel was even worse, though, so it’s good to see developers Sucker Punch reverting to something a little more familiar. While we already knew this about-face had been made by the team, a developer diary…
By Luke Plunkett Published July 26, 2010 - Uncategorized
Bringing A Modern Touch To Some Retro Sprite Art
HTML5 is, in simple terms, a new language for the web that among other things will allow for videos and animations to play without the need for Flash. It can also breathe new life into old video game art styles. Joe Huckaby over on the Effect Games blog has a great piece up showing a…
By Luke Plunkett Published July 26, 2010